Set Art Progress
The SeaRealm set is 38% illustrated
Progress follows the master set list, with one entry per card and stage. Prerelease cards and cards awaiting artwork do not count as complete.
38%
74 of 193 cards complete
Reef Set
75%
65 of 87 illustrated
Oceanic Set
10%
6 of 59 illustrated
Deep Set
6%
3 of 47 illustrated
SeaRealm Gallery
Card Gallery
Browse SeaRealm cards by zone, then by card type.
Reef Set
Reef Filter Feeders

Filter Feeder
Reef Manta Ray
Set: Reef Set
Printings: 1/102 (Holo Rare), 16/102 (Rare)
- Cost
- 8 RP
- VP
- 10
- School Density
- 170
- Defense
- D10
Kind: Creature
Tags: Creature, Reef, Filter Feeder
Play Requirements
Requires 170 School Density.
Requires Open Ocean or Coral Reef Habitat in your ecosystem.
Special Rules
If destroyed, place this card in your Lost Zone.
Reef Apex

Apex
Great White
Carcharodon carcharias
Set: Reef Set
Printings: 2/102 (Holo Rare), 17/102 (Rare)
- Cost
- 8 RP
- VP
- 8
- Defense
- D10
Kind: Creature
Tags: Apex, Shark
Play Requirements
Can only be played if a Coral Reef Habitat is in your ecosystem.
Passives
Intimidation
Opponent’s fish cost +1 RP to play.
On Play
Crushing Jaws
Inflict 60 HP damage to an opponent’s coral. Then perform a D12 attack three times.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Tiger Shark
Galeocerdo cuvier
Set: Reef Set
Printings: 3/102 (Holo Rare), 18/102 (Rare)
- Cost
- 7 RP
- VP
- 7
- Defense
- D12
Kind: Creature
Tags: Apex, Shark
Play Requirements
Can only be played if a Coral Reef Habitat is in your ecosystem.
Passives
Intimidation
Opponent’s fish cost +1 RP to play.
On Play
Decimate
Inflict 50 HP damage to an opponent’s coral. Then perform a D12 attack twice.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Bull Shark
Carcharhinus leucas
Set: Reef Set
Printings: 4/102 (Holo Rare), 19/102 (Rare)
- Cost
- 6 RP
- VP
- 6
- Defense
- D8
Kind: Creature
Tags: Apex, Shark
Play Requirements
Can only be played if a Coral Reef Habitat is in your ecosystem.
Passives
Intimidation
Opponent’s fish cost +1 RP to play.
On Play
Tear Apart
Inflict 1D4 × 10 damage to an opponent’s coral. Then perform a D10 attack twice.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Hammerhead
Sphyrnidae
Set: Reef Set
Printings: 5/102 (Holo Rare), 20/102 (Rare)
- Cost
- 6 RP
- VP
- 6
- Defense
- D12
Kind: Creature
Tags: Apex, Shark
Play Requirements
Can only be played if a Coral Reef Habitat is in your ecosystem.
Passives
Intimidation
Opponent’s fish cost +1 RP to play.
On Play
Ravage
Inflict 1D4 × 10 damage to coral. Then perform a D8 attack twice.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Bottlenose Dolphin
Set: Reef Set
Printings: 6/102 (Holo Rare), 21/102 (Rare)
- Cost
- 5 RP
- VP
- 5
- Defense
- D10
Kind: Creature
Tags: Apex, Dolphin
Play Requirements
Can only be played if a Coral Reef Habitat is in your ecosystem.
On Play
Echo Locate
Savvy Hunter
Special Rules
If destroyed, place this card in your Lost Zone.
Reef Predator

Predator
Goliath Grouper
Epinephelus itajara
Set: Reef Set
Printings: 7/102 (Holo Rare), 22/102 (Rare)
- Cost
- 6 RP
- VP
- 6
- Defense
- D12
Kind: Creature
Role: Predator
Species: Grouper
Region: Worldwide
Length: 7’ 4”
Weight: 800 lbs
Tags: Creature, Predator, Grouper
Groupers are ambush hunters that gulp prey with sudden vacuum force.
Passives
Toxic Immunity
Goliath Groupers are immune to the effects of Toxic.
On Play
Ambush Hunt
Perform a D6 attack targeting a Fish or Invertebrate. If Coral Reef Habitat is in your ecosystem, add +4 to your attack.

Predator
Spinner Dolphins
Set: Reef Set
Printings: 8/102 (Holo Rare), 23/102 (Rare)
- Cost
- 4 RP
- VP
- 4
- Defense
- D8
Kind: Creature
Role: Predator
Species: Toothed Whale
Region: Worldwide
Length: 5’ 9”
Weight: 180 lbs
Tags: Creature, Predator, Dolphin
Spinner dolphins leap in tight corkscrew spins that can launch them high above the waves.
On Play
Expert Hunter
If Coral Reef is in play, gain advantage on attacks against fish.
Agile Hunt
Perform a D8 attack against an opponent’s fish or predator.

Predator
Great Barracuda
Sphyraena barracuda
Set: Reef Set
Printings: 32/102 (Uncommon)
- Cost
- 3 RP
- VP
- 3
- Defense
- D6
Kind: Creature
Role: Predator
Species: Barracuda
Region: Caribbean
Length: 4’ 6”
Weight: 45 lbs
Tags: Creature, Predator, Barracuda
Barracudas hover like steel spears, then explode forward to snatch prey.
On Play
Quick Strike
1 Bite. If a Coral Reef habitat is on your reef, perform a second Bite.

Predator
Green Moray Eel
Gymnothorax funebris
Set: Reef Set
Printings: 33/102 (Uncommon)
- Cost
- 4 RP
- VP
- 4
- Defense
- D8
Kind: Creature
Role: Predator
Species: True Eel
Region: Pacific
Length: 8’ 6”
Weight: 65 lbs
Tags: Creature, Predator, Eel
Moray eels lurk in crevices. They snatch prey, then fire out a second set of jaws to pull it down.
On Play
Ambush Hunt
Perform a D6 attack against an opponent’s fish or predator. If a habitat card is in play on your reef, add 1D4 to your attack roll.

Predator
Green Sea Turtle
Chelonia mydas
Set: Reef Set
Printings: 34/102 (Uncommon)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- Defense
- D8
Kind: Creature
Role: Predator
Species: Sea Turtle
Region: Caribbean
Length: 4’ 8”
Weight: 425 lbs
Tags: Creature, Predator, Turtle
Green sea turtles graze on seagrass and algae.
Play Requirements
Can only be played if a Coral Reef habitat card is in play on your reef.
On Play
Coral Heal
Choose one of your corals and restore 1D6 × 10 HP.

Predator
Reef Shark
Set: Reef Set
Printings: 35/102 (Uncommon)
- Cost
- 4 RP
- VP
- 4
- Defense
- D6
Kind: Creature
Role: Predator
Species: Blacktip Reef Shark
Region: Caribbean
Length: 5’
Weight: 55 lbs
Tags: Creature, Predator, Shark
Blacktip reef sharks are shallow-reef sprinters with signature black-tipped fins.
On Play
Feeding Frenzy
1 Bite. If a habitat card is in play, add +1 more bite for each Reef Shark on your reef. Max 3.

Nurse Shark
Set: Reef Set
Printings: 36/102 (Uncommon)
Prerelease — artwork in progress

Yellow-Lipped Sea Krait
Set: Reef Set
Printings: 37/102 (Uncommon)
Reef Fish

Emperor Angelfish
Set: Reef Set
Printings: 9/102 (Holo Rare), 24/102 (Rare)

Fish
Queen Angelfish
Set: Reef Set
Printings: 10/102 (Holo Rare), 25/102 (Rare)
- Cost
- 4 RP
- VP
- 3
- Defense
- D6
Kind: Creature
Role: Reef Fish
Region: Caribbean
Length: 14”
Weight: 3 lbs
Tags: Creature, Fish, Angelfish
Bonus VP
If Coral Reef is in play, gain one additional victory point while this card is on your reef.
The queen angelfish is a brilliantly colored reef fish that glides through warm, clear Caribbean shallows.
Meet the real creature →
Longhorn Cowfish
Set: Reef Set
Printings: 38/102 (Common)

Fish
Lionfish
Set: Reef Set
Printings: 39/102 (Uncommon)
- Cost
- 4 RP
- VP
- 0
- Defense
- D4-2
Kind: Creature
Role: Reef Fish
Region: Worldwide
Length: 13”
Weight: 2.3 lbs
Tags: Creature, Fish, Lionfish, Toxic, Invasive
Lionfish drift like ornate fans, herding small fish with wide fins before a lightning strike.
Passives
Invader
Flip a coin. If heads, perform a D4-1 attack on an opponent's Fish. If tails, perform the attack on one of your own Fish.
Toxic
If eaten, your opponent flips a coin. If tails, they discard the consuming card.
Special Rules
Play this creature onto one of your opponent's reef slots. It may possess any coral slot type. This Fish may be targeted by your opponent.

Fish
French Angelfish
Set: Reef Set
Printings: 40/102 (Uncommon)
- Cost
- 4 RP
- VP
- 3
- Defense
- D6
Kind: Creature
Role: Fish
Species: Ray Finned Fish
Region: Caribbean
Length: 1’ 6”
Weight: 4.4 lbs
Tags: Creature, Fish, Angelfish
Bonus VP
If Coral Reef is in play, gain two additional victory points while this card is on your reef.
French angelfish cruise reefs in bonded pairs, flashing yellow-edged scales and a dark mask.
Meet the real creature →
Fish
Frogfish
Set: Reef Set
Printings: 41/102 (Uncommon)
- Cost
- 2 RP
- VP
- 2
- Defense
- D6
Kind: Creature
Role: Reef Fish
Region: Worldwide
Length: 8”
Weight: 33 g
Tags: Creature, Fish, Ambush
Frogfish vanish in plain sight. They fish with a built-in lure, then gulp prey with one of the fastest strikes in the ocean.
Passives
Toxic Immunity
Frogfish are immune to the effects of Toxic.
On Play
Sneak Attack
Perform a D4 attack targeting a Fish or Invertebrate.

Fish
Parrotfish - Spectacled
Chlorurus perspicillatus
Set: Reef Set
Printings: 42/102 (Uncommon)
- Cost
- 5 RP
- VP
- 4
- Defense
- D8
Kind: Creature
Role: Reef Fish
Species: Parrotfish
Region: Eastern Pacific
Habitat: Coral reefs
Diet: Algae
Length: 24”
Weight: 21 lbs
Tags: Creature, Fish, Parrotfish, Herbivore
Known for its distinctive spectacle-like markings around the eyes and beak.
On Play
Chomp
If Coral Reef is in play, inflict 1D4 × 10 damage to an opponent’s coral. Otherwise, inflict 10 HP damage to an opponent’s coral.

Spotfin Butterflyfish
Set: Reef Set
Printings: 61/102 (Common)

Fish
Blue Tang
Set: Reef Set
Printings: 62/102 (Common)
- Cost
- 1 RP
- VP
- 2
- Defense
- D4
Kind: Creature
Role: Reef Fish
Region: Caribbean
Length: 10”
Weight: 300 g
Tags: Creature, Fish, Tang
Known for its electric-blue body, scalpel-sharp tail spine, and active grazing behavior.
Play Requirements
Can only be played if Coral Reef is in play on your reef.

Fish
Clownfish
Set: Reef Set
Printings: 63/102 (Common)
- Cost
- 2 RP
- VP
- 2
- Defense
- D4
Kind: Creature
Role: Reef Fish
Region: Barrier Reef
Length: 4.3”
Weight: 200 g
Tags: Creature, Fish, Clownfish
Clownfish live safely among stinging anemones, protected by a special mucus coat.
Passives
Symbiosis
Can be placed inside an anemone’s slots.

Fish
Grunt - Bluestriped
Set: Reef Set
Printings: 64/102 (Common)
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Reef Fish
Region: Caribbean
Length: 2’ 6”
Weight: 123 lbs
Tags: Creature, Fish, Grunt
Grunts school tightly by day and roam seagrass beds to feed at night.
On Play
Call for Family
Search your deck for up to two fish and place them into your hand. Shuffle your deck afterwards.

Fish
Parrotfish - Fairy
Set: Reef Set
Printings: 65/102 (Common)
- Cost
- 2 RP
- VP
- 2
- Defense
- D6
Kind: Creature
Role: Reef Fish
Region: Caribbean
Length: 2’ 2”
Weight: 32 lbs
Tags: Creature, Fish, Parrotfish, Herbivore
Parrotfish scrape algae with a beak-like bite, grinding coral into fine sand.
On Play
Eat
Inflict 10 HP of damage to an opponent’s coral.

Fish
Porcupine Fish
Set: Reef Set
Printings: 66/102 (Common)
- Cost
- 2 RP
- VP
- 2
- Defense
- D4
Kind: Creature
Role: Reef Fish
Region: Caribbean
Length: 2’ 6”
Weight: 9 lbs
Tags: Creature, Fish, Porcupinefish, Toxic
Porcupinefish puff into a spiky ball to scare off predators.
Passives
Toxic
If eaten, your opponent flips a coin. If tails, they discard the consuming card.
Actions
Crunch
Perform a D4 attack targeting an opponent's Invertebrate. You cannot use this action on your next turn.

Fish
Sargeant Major
Set: Reef Set
Printings: 67/102 (Common)
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Reef Fish
Region: Caribbean
Length: 6”
Weight: 100 g
Tags: Creature, Fish, Damselfish
Sergeant major damselfish wear bold black-and-white bars with yellow on top.
Passives
Coral Protector
Any coral this fish is attached to gains +10 HP.

Fish
Southern Flounder
Paralichthys lethostigma
Set: Reef Set
Printings: 68/102 (Common)
- Cost
- 3 RP
- VP
- 3
- Defense
- D10
Kind: Creature
Role: Reef Fish
Region: Western Atlantic
Length: 2’ 2”
Weight: 7 lbs
Tags: Creature, Fish, Flounder
Flounders lie flat and camouflaged, burying in sand with both eyes on one side.
Meet the real creature →
Fish
Spanish Hogfish
Set: Reef Set
Printings: 69/102 (Common)
- Cost
- 2 RP
- VP
- 2
- Defense
- D6
Kind: Creature
Role: Fish
Region: Caribbean
Length: 2’ 1”
Weight: 22 lbs
Tags: Creature, Fish, Wrasse
Spanish hogfish are wrasses with a pig-like snout they use to root out crabs and clams.
Actions
Crunch
Perform a 1D6 attack targeting one of opponent’s invertebrates. You cannot use this action on your next turn.

Fish
Triggerfish - Picasso
Rhinecanthus aculeatus
Set: Reef Set
Printings: 70/102 (Common)
- Cost
- 2 RP
- VP
- 2
- Defense
- D6
Kind: Creature
Role: Reef Fish
Region: Indo-Pacific
Length: 11”
Weight: 900 g
Tags: Creature, Fish, Triggerfish
Known for striking colors and pugnacious attitude, this triggerfish can lock its dorsal spine into coral crevices.
On Play
Target
Choose 1 card from your opponent’s hand without looking and discard it.

Fish
Wrasse - Cleaner
Set: Reef Set
Printings: 71/102 (Common)
- Cost
- 2 RP
- VP
- 2
- Defense
- D4
Kind: Creature
Role: Reef Fish
Region: Caribbean
Length: 5.5”
Weight: 33 g
Tags: Creature, Fish, Wrasse, Cleaner
Cleaner wrasses run reef stations where big fish queue for a cleanup.
Actions
Parasite Clean
Choose one of your fish or predator class creatures. That creature has advantage on defensive rolls until your next turn.
Coming Soon!
Yellow Tang
Coming Soon!
Yellow Tang
Yellow Tang
Set: Reef Set
Printings: 96/102 (Common)
Coming Soon!
Bicolor Dottyback
Coming Soon!
Bicolor Dottyback
Bicolor Dottyback
Set: Reef Set
Printings: 97/102 (Common)
Coming Soon!
Copperband Butterflyfish
Coming Soon!
Copperband Butterflyfish
Copperband Butterflyfish
Set: Reef Set
Printings: 98/102 (Common)
Coming Soon!
Yellowwatchman Goby
Coming Soon!
Yellowwatchman Goby
Yellowwatchman Goby
Set: Reef Set
Printings: 99/102 (Common)
Reef Invertebrates

Invertebrate
Giant Triton
Set: Reef Set
Printings: 11/102 (Holo Rare), 26/102 (Rare)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- Defense
- D8
Kind: Creature
Role: Invertebrate
Region: Indo-Pacific
Length: 18”
Weight: 600 lbs
Tags: Creature, Invertebrate, Triton
Giant tritons are large predatory sea snails that hunt crown-of-thorns starfish.
Passives
Toxic Immunity
Immune to Crown of Thorns toxic effect.
Actions
Starfish Hunt
Perform a 1D6 attack targeting an opponent’s starfish.

Invertebrate
Oysters
Set: Reef Set
Printings: 12/102 (Holo Rare), 27/102 (Rare)
Prerelease — artwork in progress
- Cost
- 6 RP
- VP
- 2
- Defense
- D10
Kind: Creature
Role: Invertebrate
Region: Worldwide
Length: 10”
Weight: 1.5 lbs
Tags: Creature, Invertebrate, Oyster, Filter Feeder
Oysters are vital ecosystem engineers, forming reefs that significantly improve water quality.
Play Requirements
Can only be played if a habitat card is in play on your reef.
Passives
Eco Boost
Add +4 to your max resource bank while this card is in play.

Invertebrate
Anemone
Set: Reef Set
Printings: 43/102 (Uncommon)
- Cost
- 4 RP
- VP
- 2
- Defense
- D8
Kind: Creature
Role: Invertebrate
Region: Pacific
Length: 5”
Weight: 8 lbs
Tags: Creature, Invertebrate, Anemone, Host
Sea anemones anchor to rock and host stinging tentacles.
Passives
Stinging Fortress
Adds 1D4 of defensive protection to any clownfish inside the anemone.
On Play
Symbiosis
Search your hand for a Clownfish and attach it to this anemone in your ecosystem. One anemone can hold up to two Clownfish.

Invertebrate
Giant Clam
Set: Reef Set
Printings: 44/102 (Uncommon)
- Cost
- 5 RP
- VP
- 3
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Indo-Pacific
Length: 4’
Weight: 600 lbs
Tags: Creature, Invertebrate, Clam, Filter Feeder
Giant clams are the biggest living bivalves.
Actions
Pearl Hunting
On your turn, roll a D4. If you roll a 4, collect 4 RP. You may only roll this once per turn.

Invertebrate
Mantis Shrimp
Set: Reef Set
Printings: 45/102 (Uncommon)
- Cost
- 3 RP
- VP
- 2
- Defense
- D6
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 2”
Weight: 1.2 lbs
Tags: Creature, Invertebrate, Shrimp
Mantis shrimp strike with club or spear arms so fast they create cavitation bubbles.
Actions
Shatter
Perform a 1D6 attack on an opponent’s invertebrate. This attack cannot be performed on your next turn.

Invertebrate
Octopus
Set: Reef Set
Printings: 46/102 (Uncommon)
- Cost
- 6 RP
- VP
- 6
- Defense
- D8
Kind: Creature
Role: Invertebrate
Region: Worldwide
Length: 3’ 2”
Weight: 2 lbs
Tags: Creature, Invertebrate, Octopus
Octopuses change color and texture in a blink.
Play Requirements
Can only be played if a Coral Reef habitat card is in play on your reef.
On Play
Cunning Hunter
1 Bite.

Box Jellyfish
Set: Reef Set
Printings: 47/102 (Uncommon)

Invertebrate
Crown of Thorns
Set: Reef Set
Printings: 60/102 (Uncommon)
- Cost
- 2 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Australia
Length: 3’
Weight: 11 lbs
Tags: Creature, Invertebrate, Starfish, Toxic
Crown-of-thorns starfish crawl over corals at night.
Passives
Toxic
If eaten, your opponent flips a coin. If tails, they discard the consuming card.
Actions
Stun
Flip a coin. If heads, choose one of your opponent’s corals and it is now stunned.
Venom Spines
Flip a coin. If heads, inflict 10 HP damage on an opponent’s coral.

Invertebrate
Arrow Crab
Set: Reef Set
Printings: 72/102 (Common)
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 3.5”
Weight: 1 g
Tags: Creature, Invertebrate, Crab
Arrow crabs tiptoe on stilt-like legs.
Passives
Eco Boost
Add +1 to your max resource bank while this card is in play.
Actions
Scavenge
Discard two cards from your hand, then search your deck for a card, show it to your opponent, and place it in your hand.

Invertebrate
Blue Crab
Set: Reef Set
Printings: 73/102 (Common)
- Cost
- 2 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 7”
Weight: 0.7 lbs
Tags: Creature, Invertebrate, Crab
Blue crabs are fast swimmers with paddle-shaped back legs.
Passives
Eco Boost
Add +1 to your max resource bank while this card is in play.
Recycle
Whenever one of your fish is eaten, collect one half of the cost of that fish in RP rounded up. Cannot be repeated in a turn if multiple Blue Crabs are in play.
Actions
Scavenge
Choose a card from your discard and put it into your hand.

Invertebrate
Cleaner Shrimp
Set: Reef Set
Printings: 74/102 (Common)
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 3”
Weight: 1 oz
Tags: Creature, Invertebrate, Shrimp, Cleaner
Cleaner shrimp set up stations where larger fish wait for a cleanup.
Passives
Eco Boost
Add +1 to your max resource bank while this card is in play.
Actions
Parasite Clean
Add 1D4 to any defensive dice rolls for one of your fish or predators until your next turn.

Invertebrate
Emerald Crab
Set: Reef Set
Printings: 75/102 (Common)
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 1.5”
Weight: 30 g
Tags: Creature, Invertebrate, Crab
Emerald crabs prowl at night, picking algae and leftovers.
Passives
Eco Boost
Add +1 to your max resource bank while this card is in play.
Actions
Scavenge
Draw 2 cards. You may only perform this once per turn.

Invertebrate
Leather Starfish
Set: Reef Set
Printings: 76/102 (Common)
Prerelease — artwork in progress
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 3”
Weight: 2 lbs
Tags: Creature, Invertebrate, Starfish
Leather starfish wear smooth, rubbery skin instead of spines.
Actions
Slow Eat
Perform a 1D4 attack on an opponent’s sea urchin or anemone.

Invertebrate
Nudibranch
Set: Reef Set
Printings: 77/102 (Common)
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 3”
Weight: 80 g
Tags: Creature, Invertebrate, Nudibranch
Nudibranchs are vividly colored sea slugs whose bright patterns warn predators.
Actions
Munch
Flip a coin. If heads, choose one of your opponent’s corals. That coral produces 1 less RP on your opponent’s next turn.

Invertebrate
Sea Urchin
Set: Reef Set
Printings: 78/102 (Common)
- Cost
- 1 RP
- VP
- 1
- Defense
- D6
Kind: Creature
Role: Invertebrate
Region: Caribbean
Length: 4”
Weight: 1.2 lbs
Tags: Creature, Invertebrate, Urchin, Sea Urchin
A spiny ball that grazes algae and keeps the reef tidy.
Passives
Spines
Add +20 HP to any coral attached to. This effect cannot be duplicated with multiple attached sea urchins to one coral.
Coming Soon!
Horseshoe Crab
Coming Soon!
Horseshoe Crab
Horseshoe Crab
Set: Reef Set
Printings: 94/102 (Common)
Coming Soon!
Hermit Crab
Coming Soon!
Hermit Crab
Hermit Crab
Set: Reef Set
Printings: 100/102 (Common)
Coming Soon!
Sea Cucumber
Coming Soon!
Sea Cucumber
Sea Cucumber
Set: Reef Set
Printings: 101/102 (Common)
Reef Coral

Coral
Boulder Star Coral
Set: Reef Set
Stage: Stage 2
Printings: 13/102 (Holo Rare), 28/102 (Rare)
- Cost
- 7 RP
- Health
- 80
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 3’ 3”
Weight: 925 lbs
Weaknesses: Disease
Tags: Coral, Stage 2, Boulder Star
Passives
Sturdy
All corals on your reef gain +10 HP.
Photosynthesis
Collect 5 RP at the start of your turn.

Coral
Brain Coral
Set: Reef Set
Stage: Stage 2
Printings: 14/102 (Holo Rare), 29/102 (Rare)
- Cost
- 5 RP
- Health
- 60
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 1’ 8”
Weight: 110 lbs
Weaknesses: Disease
Tags: Coral, Stage 2, Brain
Passives
Photosynthesis
Collect 5 RP at the start of your turn.
Neural Network
As often as you like on your turn, you may move 1 damage counter from one of your coral to another, so long as you do not destroy that coral. This effect cannot be used if this card is stunned or affected by any other special condition.

Coral
Elkhorn Coral
Acropora palmata
Set: Reef Set
Stage: Stage 2
Printings: 15/102 (Holo Rare), 30/102 (Rare)
- Cost
- 6 RP
- Health
- 30
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Shallow coral reefs
Diet: Photosynthesis, plankton
Length: 5’ 1”
Weight: 200 lbs
Weaknesses: Storm, High Temperature, Disease
Tags: Coral, Stage 2, Structure, Elkhorn
Elkhorn coral is a rugged reef builder with thick branches that resemble elk antlers.
Passives
Photosynthesis
Collect 6 RP at the start of your turn.
Fragment
If this coral is destroyed, search your discard for two base class Elkhorn Corals and place them into your hand.

Coral
Mustard Hill Coral
Set: Reef Set
Stage: Base
Printings: 31/102 (Rare)
- Cost
- 2 RP
- Health
- 30
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 8”
Weight: 12 lbs
Tags: Coral, Base, Mustard Hill
Passives
Photosynthesis
Collect 2 RP at the start of your turn.

Coral
Boulder Star Coral
Set: Reef Set
Stage: Stage 1
Printings: 48/102 (Uncommon)
- Cost
- 3 RP
- Health
- 40
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 3’ 8”
Weight: 350 lbs
Weaknesses: High Temperature, Disease
Tags: Coral, Stage 1, Boulder Star
Passives
Photosynthesis
Collect 2 RP at the start of your turn.

Coral
Brain Coral
Set: Reef Set
Stage: Stage 1
Printings: 49/102 (Uncommon)
- Cost
- 2 RP
- Health
- 20
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 8”
Weight: 40 lbs
Weaknesses: Disease
Tags: Coral, Stage 1, Brain
Passives
Photosynthesis
Collect 2 RP at the start of your turn.

Coral
Clubfinger Coral
Set: Reef Set
Stage: Stage 1
Printings: 50/102 (Uncommon)
- Cost
- 2 RP
- Health
- 30
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 1’ 8”
Weight: 12 lbs
Weaknesses: Storm, High Temperature
Tags: Coral, Stage 1, Clubfinger
Passives
Photosynthesis
Collect 2 RP at the start of your turn.

Coral
Elkhorn Coral
Acropora palmata
Set: Reef Set
Stage: Stage 1
Printings: 51/102 (Uncommon)
- Cost
- 2 RP
- Health
- 20
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Shallow coral reefs
Diet: Photosynthesis, plankton
Length: 3’ 2”
Weight: 50 lbs
Weaknesses: Storm, High Temperature, Disease
Tags: Coral, Stage 1, Structure, Elkhorn
Its wide, flattened limbs catch sunlight efficiently in turbulent water.
Passives
Photosynthesis
Collect 2 RP at the start of your turn.
Fragment
If this coral is destroyed, search your discard for a base class Elkhorn Coral and place it into your hand.

Coral
Lettuce Coral
Set: Reef Set
Stage: Stage 1
Printings: 52/102 (Uncommon)
- Cost
- 2 RP
- Health
- 30
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 3’ 4”
Weight: 24 lbs
Weaknesses: High Temperature, Disease
Tags: Coral, Stage 1, Lettuce
Passives
Photosynthesis
Collect 3 RP at the start of your turn.

Coral
Pillar Coral
Set: Reef Set
Stage: Base
Printings: 53/102 (Uncommon)
- Cost
- 3 RP
- Health
- 40
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 6’
Weight: 300 lbs
Weaknesses: Storm, High Temperature, Disease
Tags: Coral, Base, Pillar
Passives
Photosynthesis
Collect 2 RP at the start of your turn.

Coral
Boulder Star Coral
Set: Reef Set
Stage: Base
Printings: 79/102 (Common)
- Cost
- 2 RP
- Health
- 20
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 6”
Weight: 2 lbs
Weaknesses: High Temperature, Disease
Tags: Coral, Base, Boulder Star
Passives
Photosynthesis
Collect 1 RP at the start of your turn.

Coral
Brain Coral
Set: Reef Set
Stage: Base
Printings: 80/102 (Common)
- Cost
- 1 RP
- Health
- 10
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 6”
Weight: 10 lbs
Weaknesses: Disease
Tags: Coral, Base, Brain
Passives
Photosynthesis
Collect 1 RP at the start of your turn.

Coral
Clubfinger Coral
Set: Reef Set
Stage: Base
Printings: 81/102 (Common)
- Cost
- 1 RP
- Health
- 10
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 4.5”
Weight: 300 g
Weaknesses: Storm, High Temperature
Tags: Coral, Base, Clubfinger
Passives
Photosynthesis
Collect 1 RP at the start of your turn.

Coral
Elkhorn Coral
Acropora palmata
Set: Reef Set
Stage: Base
Printings: 82/102 (Common)
- Cost
- 1 RP
- Health
- 10
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Shallow coral reefs
Diet: Photosynthesis, plankton
Length: 1’ 2”
Weight: 3 lbs
Weaknesses: Storm, High Temperature, Disease
Tags: Coral, Base, Structure, Elkhorn
Its antler-like branches break waves and shelter young fish in shallow reefs.
Passives
Photosynthesis
Collect 1 RP at the start of your turn.

Coral
Lettuce Coral
Set: Reef Set
Stage: Base
Printings: 83/102 (Common)
- Cost
- 1 RP
- Health
- 10
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 8”
Weight: 12 lbs
Weaknesses: High Temperature, Disease
Tags: Coral, Base, Lettuce
Passives
Photosynthesis
Collect 1 RP at the start of your turn.

Coral
Staghorn Coral
Set: Reef Set
Stage: Base
Printings: 84/102 (Common)
- Cost
- 1 RP
- Health
- 10
Kind: Coral
Role: Reef Builder
Region: FL Keys
Habitat: Coral reefs
Diet: Photosynthesis, plankton
Length: 3’
Weight: 35 lbs
Weaknesses: Storm, High Temperature, Disease
Tags: Coral, Base, Staghorn
Passives
Photosynthesis
Collect 1 RP at the start of your turn.
Actions
Fragment
Search your deck for another Staghorn Coral and place it into your hand.
Coming Soon!
Seafan
Coming Soon!
Seafan
Seafan
Set: Reef Set
Stage: Base
Printings: 95/102 (Common)
Reef Habitats

Habitat
Coral Reef
Set: Reef Set
Printings: 102/102 (Common)
- Cost
- 0 RP
- Health
- 40
Kind: Habitat
Tags: Habitat, Reef Feature, Coral Reef
Play Requirements
Requires 4 Reef Corals, 2 Reef Fish, and 2 Reef Invertebrates in your ecosystem.
Maintenance
At the end of your turn, if the play requirement is no longer met, Coral Reef takes 10 HP damage.
Reef Support

Support
Capt. Dani
Set: Reef Set
Printings: 54/102 (Rare)
Prerelease — artwork in progress
Kind: Support

Support
Dr. Evans
Set: Reef Set
Printings: 55/102 (Uncommon)
Prerelease — artwork in progress
Kind: Support

Support
Scientist Jes
Set: Reef Set
Printings: 56/102 (Uncommon)
Prerelease — artwork in progress
Kind: Support

Support
Deep Sea Fishing
Set: Reef Set
Printings: 57/102 (Uncommon)
Kind: Support

Support
Remote Search
Set: Reef Set
Printings: 58/102 (Uncommon)
Kind: Support

Support
Crab Trap
Set: Reef Set
Printings: 59/102 (Uncommon)
Kind: Support

Support
Spearfishing
Set: Reef Set
Printings: 85/102 (Uncommon)
Prerelease — artwork in progress
Kind: Support

Support
Coral Gardener
Set: Reef Set
Printings: 86/102 (Common)
Prerelease — artwork in progress
Kind: Support

Support
Restocking
Set: Reef Set
Printings: 87/102 (Common)
Prerelease — artwork in progress
Kind: Support

Support
Robotic Survey
Set: Reef Set
Printings: 88/102 (Uncommon)
Prerelease — artwork in progress
Kind: Support

Support
Coral Cement
Set: Reef Set
Printings: 89/102 (Common)
Kind: Support

Support
Toxic Heal
Set: Reef Set
Printings: 90/102 (Uncommon)
Kind: Support

Support
Fishing
Set: Reef Set
Printings: 91/102 (Common)
Prerelease — artwork in progress
Kind: Support

Support
Recovery
Set: Reef Set
Printings: 92/102 (Common)
Prerelease — artwork in progress
Kind: Support

Support
Ocean Jake
Set: Reef Set
Printings: 93/102 (Rare)
- Cost
- 0 RP
Kind: Support
Oceanic Set
Oceanic Filter Feeders

Filter Feeder
Blue Whale
Set: Oceanic Set
Printings: 1/64 (Holo Rare), 7/64 (Rare)
- Cost
- 14 RP
- VP
- 16
- School Density
- 250
- Defense
- D20
Kind: Creature
Tags: Creature, Oceanic, Filter Feeder
Play Requirements
Requires 250 School Density.
Requires Open Ocean Habitat in your ecosystem.
Passives
Massive: Have advantage on defensive dice rolls.
Special Rules
If destroyed, place this card in your Lost Zone.

Oceanic Manta Ray
Set: Oceanic Set
Printings: 2/64 (Holo Rare), 8/64 (Rare)

Filter Feeder
Humpback Whale
Set: Oceanic Set
Printings: 3/64 (Holo Rare), 9/64 (Rare)
Prerelease — artwork in progress
- Cost
- 10 RP
- VP
- 12
- School Density
- 200
- Defense
- D20
Kind: Creature
Tags: Creature, Oceanic, Filter Feeder
Play Requirements
Requires 200 School Density.
Requires Open Ocean Habitat in your ecosystem.
Passives
Massive: Have advantage on defensive dice rolls.
Special Rules
If destroyed, place this card in your Lost Zone.

Filter Feeder
Basking Shark
Set: Oceanic Set
Printings: 10/64 (Rare)
Prerelease — artwork in progress
- Cost
- 8 RP
- VP
- 10
- School Density
- 180
- Defense
- D8
Kind: Creature
Tags: Creature, Oceanic, Filter Feeder
Play Requirements
Requires 180 School Density.
Requires Open Ocean Habitat in your ecosystem.
Special Rules
If destroyed, place this card in your Lost Zone.

Filter Feeder
Whale Shark
Set: Oceanic Set
Printings: 11/64 (Rare)
- Cost
- 9 RP
- VP
- 11
- School Density
- 180
- Defense
- D20
Kind: Creature
Tags: Creature, Oceanic, Filter Feeder
Play Requirements
Requires 180 School Density.
Requires Open Ocean or Coral Reef Habitat in your ecosystem.
Special Rules
If destroyed, place this card in your Lost Zone.

Filter Feeder
Ocean Sunfish
Set: Oceanic Set
Printings: 12/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 8 RP
- VP
- 8
- School Density
- 150
- Defense
- D8
Kind: Creature
Tags: Creature, Oceanic, Filter Feeder
Play Requirements
Requires 150 School Density.
Requires Open Ocean or Coral Reef Habitat in your ecosystem.
Special Rules
If destroyed, place this card in your Lost Zone.
Oceanic Apex

Apex
Killer Whale
Set: Oceanic Set
Printings: 4/64 (Holo Rare), 6/64 (Rare)
- Cost
- 10 RP
- VP
- 10
- Defense
- D20
Kind: Creature
Tags: Creature, Oceanic, Apex
Play Requirements
Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.
On Play
Apex Hunter: Perform 2 D20 attacks targeting filter feeders, apex, or predators. Attacks have advantage.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Shortfin Mako Shark
Set: Oceanic Set
Printings: 5/64 (Holo Rare), 13/64 (Rare)
Prerelease — artwork in progress
- Cost
- 8 RP
- VP
- 8
- Defense
- D12
Kind: Creature
Tags: Creature, Oceanic, Apex
Play Requirements
Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.
Passives
Open Pursuit: Gain +3 on attacks when Open Ocean Habitat is in your ecosystem.
On Play
Breach Strike: Perform 2 D8+5 attacks targeting apex, predator, or fish.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Bluefin Tuna
Set: Oceanic Set
Printings: 14/64 (Rare)
Prerelease — artwork in progress
- Cost
- 5 RP
- VP
- 5
- School Density
- 70
- Defense
- D10
Kind: Creature
Tags: Creature, Oceanic, Apex
Play Requirements
Requires 70 School Density.
Requires Open Ocean or Abyss Habitat in your ecosystem.
Passives
Agility: If targeted, the opponent must first flip a coin. If tails, the attack fails.
On Play
Group Hunt: 1D8+5 attack targeting fish. Perform a second attack for each Tuna in your ecosystem. Max +2 attacks.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Swordfish
Set: Oceanic Set
Printings: 15/64 (Rare)
Prerelease — artwork in progress
- Cost
- 6 RP
- VP
- 6
- School Density
- 90
- Defense
- D10
Kind: Creature
Tags: Creature, Oceanic, Apex
Play Requirements
Requires 90 School Density.
Requires Open Ocean or Abyss Habitat in your ecosystem.
Passives
Night Vision: Add +3 to this card's attack when targeting a creature with Deep in its name.
On Play
Slash: Perform 3 D8 attacks targeting fish or invertebrates. Ignore defensive bonuses.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Black Marlin
Set: Oceanic Set
Printings: 16/64 (Rare)
Prerelease — artwork in progress
- Cost
- 6 RP
- VP
- 6
- School Density
- 90
- Defense
- D12
Kind: Creature
Tags: Creature, Oceanic, Apex
Play Requirements
Requires 90 School Density.
Requires Open Ocean Habitat in your ecosystem.
On Play
Quick Strikes: Perform 4 D6 attacks targeting fish. Defending Fish have -1 Defense against these attacks.
Special Rules
If destroyed, place this card in your Lost Zone.
Oceanic Predator

Predator
Thresher Shark
Set: Oceanic Set
Printings: 17/64 (Uncommon)
- Cost
- 6 RP
- VP
- 6
- Defense
- D10
Kind: Creature
Tags: Creature, Oceanic, Predator
On Play
Stun Strike: Perform a D6 attack targeting apex, predator, or fish. If you roll a 4 or higher, add +2 to your attack.
Special Rules
Requires 3 Oceanic Fish in your ecosystem.

Predator
Blue Shark
Set: Oceanic Set
Printings: 24/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 5 RP
- VP
- 5
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Predator
On Play
Tireless Pursuit: 1D6 attack targeting predator or fish. If Open Ocean is in your ecosystem, add 1D4 to your attack.
Special Rules
Requires 3 Oceanic Fish in your ecosystem.

Predator
Silky Shark
Set: Oceanic Set
Printings: 25/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Predator
On Play
Bite: Perform a D6 attack targeting predator or fish.
Actions
Smooth Operator: Look at the top 5 cards in your deck and rearrange them however you see fit. Cost: 2 RP.
Special Rules
Requires 3 Oceanic Fish in your ecosystem.

Predator
Galápagos Shark
Set: Oceanic Set
Printings: 26/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 6 RP
- VP
- 6
- Defense
- D8
Kind: Creature
Tags: Creature, Oceanic, Predator, Requiem
On Play
Frenzied Attack: 1D6 attack targeting predator or fish. If Open Ocean is in play, add one additional bite for each shark in play.
Special Rules
Requires 3 Oceanic Fish in your ecosystem.

Predator
Oceanic Whitetip Shark
Set: Oceanic Set
Printings: 27/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 5 RP
- VP
- 5
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Predator
Passives
Bite Back: If targeted unsuccessfully, immediately perform a D6 attack targeting whatever creature attacked you.
On Play
Shred: Opponent discards the next three cards on top of their deck.
Special Rules
Requires 3 Oceanic Fish in your ecosystem.

Predator
Yellowfin Tuna
Set: Oceanic Set
Printings: 28/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 5 RP
- VP
- 5
- School Density
- 60
- Defense
- D8
Kind: Creature
Tags: Creature, Oceanic, Predator
Play Requirements
Requires 60 School Density.
Passives
Agility: If targeted, the opponent must first flip a coin. If tails, the attack fails.
On Play
Group Hunt: 1D8+2 attack targeting fish. Perform a second attack for each Tuna in your ecosystem. Max +2 attacks.

Predator
Sailfish
Set: Oceanic Set
Printings: 29/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- School Density
- 50
- Defense
- D8
Kind: Creature
Tags: Creature, Oceanic, Predator
Play Requirements
Requires 50 School Density.
Passives
Corral: Attacks against Creature Schools gain +1 on attack rolls. Max +2.
On Play
Speedstrike: 1D6 attack targeting predator or fish. Add +2 if targeting a Creature School.

Predator
Wahoo
Set: Oceanic Set
Printings: 30/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- School Density
- 50
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Predator
Play Requirements
Requires 50 School Density.
On Play
Speedstrike: 1D6 attack targeting predator or fish. Add +2 if targeting a Creature School.

Predator
Loggerhead
Set: Oceanic Set
Printings: 31/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- Defense
- D10
Kind: Creature
Tags: Creature, Oceanic, Predator
On Play
Ram
Perform a D4 attack targeting an invertebrate. Also inflict 20 HP of damage on an opponent's coral.
Special Rules
Requires 3 Oceanic Fish in your ecosystem.
Oceanic Fish

Fish
Remora
Set: Oceanic Set
Printings: 18/64 (Common)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 3
- Defense
- D8
Kind: Creature
Tags: Creature, Oceanic, Fish
Passives
EcoBoost: +3 RP to your bank cap.
Special Rules
Requires an Oceanic Predator or Oceanic Apex creature in your ecosystem to play.

Fish
Barracuda
Set: Oceanic Set
Printings: 32/64 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- School Density
- 30
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 30 School Density.
On Play
Opportunistic Attack: 1D4 attack. If targeting a damaged Creature School, add +2 to your attack roll.

Fish
Mahi-Mahi (Dolphinfish)
Set: Oceanic Set
Printings: 33/64 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- School Density
- 20
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 20 School Density.
On Play
Fast Swimmer: Draw 2 cards.

Fish
King Mackerel
Set: Oceanic Set
Printings: 34/64 (Common)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- School Density
- 30
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 30 School Density.
On Play
Razor Strike: 1D6 attack targeting fish.

Fish
Tripletail
Set: Oceanic Set
Printings: 35/64 (Common)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- School Density
- 40
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 40 School Density.
Passives
Camouflage: Opponent re-rolls their first successful attack.
On Play
Sneak Attack: 1D4 attack targeting fish.

Fish
African Pompano
Set: Oceanic Set
Printings: 43/64 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- School Density
- 30
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 30 School Density.
Passives
Fierce Fighter: Opponent re-rolls their first successful attack.

Fish
Yellowtail Amberjack
Set: Oceanic Set
Printings: 44/64 (Common)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- School Density
- 40
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 40 School Density.
On Play
Heavy Slam: 1D6 attack targeting fish.

Fish
Needlefish
Set: Oceanic Set
Printings: 45/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- School Density
- 10
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 10 School Density.
Passives
EcoBoost: +1 RP to your bank cap.
On Play
Precision Strike: 1D4 attack targeting fish.

Fish
Bluefin Tuna (Juvenile)
Set: Oceanic Set
Printings: 46/64 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- School Density
- 20
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish, Tuna
Play Requirements
Requires 20 School Density.
On Play
Tuna School: Search your deck for a Tuna. Show it to your opponent and place it into your hand.

Fish
Flying Fish
Set: Oceanic Set
Printings: 47/64 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 2
- School Density
- 10
- Defense
- D4-2
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 10 School Density.
Passives
Take to the Skies: If being targeted, flip a coin. If heads, the attack fails.
EcoBoost: +1 RP to your bank cap.

Fish
Bluefish
Set: Oceanic Set
Printings: 48/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- School Density
- 20
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 20 School Density.
On Play
Frenzy: Deal 20 HP damage to an opponent's Creature School.

Fish
Bonito
Set: Oceanic Set
Printings: 49/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- School Density
- 10
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 10 School Density.
Passives
EcoBoost: +1 RP to your bank cap.
Actions
Scavenge: Draw three cards. Cost: 2 RP.

Fish
Crevalle Jack
Set: Oceanic Set
Printings: 50/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- School Density
- 35
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 35 School Density.
On Play
Nutrient Rich: Gain 1 RP.

Fish
Halfbeak
Set: Oceanic Set
Printings: 51/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- School Density
- 10
- Defense
- D4-2
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 10 School Density.
Passives
Take to the Skies: If being targeted, flip a coin. If heads, the attack fails.
EcoBoost: +1 RP to your bank cap.
Actions
Call for Family
Search your deck for a base Creature School and place it into your hand.

Fish
Frigate Tuna
Set: Oceanic Set
Printings: 52/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- School Density
- 20
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 20 School Density.
On Play
Snap: 1D4 attack targeting fish.

Fish
Lookdown
Set: Oceanic Set
Printings: 53/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- School Density
- 20
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 20 School Density.
Passives
Scatter: Opponent re-rolls their first successful attack.
Actions
Vantage Point: Look at the top three cards of either of your decks and rearrange them. Cost: 1 RP.

Fish
Pompano
Set: Oceanic Set
Printings: 54/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- School Density
- 20
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 20 School Density.
Passives
Scatter: Opponent re-rolls their first successful attack.
Actions
Sift: Discard two cards from your hand. If you do, search your deck for a card, show it to your opponent, and place it into your hand. Cost: 2 RP.

Fish
Ocean Triggerfish
Set: Oceanic Set
Printings: 55/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- School Density
- 20
- Defense
- D6
Kind: Creature
Tags: Creature, Oceanic, Fish
Play Requirements
Requires 20 School Density.
Passives
Territorial: Choose one of your Creature Schools in your ecosystem. That school has +30 HP while this card is in play (can only perform for one school, not transferable).
Oceanic Baitballs

Baitball
Krill Bloom
Set: Oceanic Set
Stage: Stage 2
Printings: 19/64 (Rare)
Prerelease — artwork in progress
- Cost
- 3 RP
- School Density
- 60
- Health
- 60
Kind: Creature
Tags: Creature, Fish, Creature School, Stage2
Passives
Eco Foundation: Collect 3 RP at the start of your turn.
Plenteous: If attacked and destroyed, search your discard pile for a base Krill Bloom and shuffle it into your deck.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Sardine School
Set: Oceanic Set
Stage: Stage 2
Printings: 20/64 (Rare)
Prerelease — artwork in progress
- Cost
- 4 RP
- School Density
- 120
- Health
- 80
Kind: Creature
Tags: Creature, Fish, Creature School, Stage2
Passives
Eco Foundation: Collect 4 RP at the start of your turn.
Massive: All attacks have disadvantage.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Anchovy Swarm
Set: Oceanic Set
Stage: Stage 2
Printings: 21/64 (Rare)
Prerelease — artwork in progress
- Cost
- 6 RP
- School Density
- 120
- Health
- 60
Kind: Creature
Tags: Creature, Fish, Creature School, Stage2
Passives
Eco Foundation: Collect 5 RP at the start of your turn.
Massive: All attacks have disadvantage.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Silverside Flash
Set: Oceanic Set
Stage: Stage 2
Printings: 22/64 (Rare)
Prerelease — artwork in progress
- Cost
- 4 RP
- School Density
- 90
- Health
- 60
Kind: Creature
Tags: Creature, Fish, Creature School, Stage2
Passives
Eco Foundation: Collect 3 RP at the start of your turn.
Massive: All attacks have disadvantage.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Herring Run
Set: Oceanic Set
Stage: Stage 2
Printings: 23/64 (Rare)
Prerelease — artwork in progress
- Cost
- 7 RP
- School Density
- 140
- Health
- 100
Kind: Creature
Tags: Creature, Fish, Creature School, Stage2
Passives
Eco Foundation: Collect 5 RP at the start of your turn.
Massive: All attacks have disadvantage.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Krill Bloom
Set: Oceanic Set
Stage: Stage 1
Printings: 38/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 2 RP
- School Density
- 30
- Health
- 50
Kind: Creature
Tags: Creature, Fish, Creature School, Stage1
Passives
Eco Foundation: Collect 2 RP at the start of your turn.
Plenteous: If attacked and destroyed, search your discard pile for a base Krill Bloom and shuffle it into your deck.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Sardine School
Set: Oceanic Set
Stage: Stage 1
Printings: 39/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- School Density
- 40
- Health
- 70
Kind: Creature
Tags: Creature, Fish, Creature School, Stage1
Passives
Eco Foundation: Collect 2 RP at the start of your turn.
On Play
Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Anchovy Swarm
Set: Oceanic Set
Stage: Stage 1
Printings: 40/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- School Density
- 50
- Health
- 50
Kind: Creature
Tags: Creature, Fish, Creature School, Stage1
Passives
Eco Foundation: Collect 3 RP at the start of your turn.
On Play
Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Silverside Flash
Set: Oceanic Set
Stage: Stage 1
Printings: 41/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 2 RP
- School Density
- 40
- Health
- 50
Kind: Creature
Tags: Creature, Fish, Creature School, Stage1
Passives
Eco Foundation: Collect 2 RP at the start of your turn.
On Play
Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Herring Run
Set: Oceanic Set
Stage: Stage 1
Printings: 42/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- School Density
- 60
- Health
- 80
Kind: Creature
Tags: Creature, Fish, Creature School, Stage1
Passives
Eco Foundation: Collect 2 RP at the start of your turn.
On Play
Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Krill Bloom
Set: Oceanic Set
Stage: Base
Printings: 57/64 (Common)
Prerelease — artwork in progress
- Cost
- 1 RP
- School Density
- 10
- Health
- 40
Kind: Creature
Tags: Creature, Fish, Creature School, Base
Passives
Eco Foundation: Collect 1 RP at the start of your turn.
Plenteous: If attacked and destroyed, search your discard pile for a base Krill Bloom and shuffle it into your deck.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Sardine School
Set: Oceanic Set
Stage: Base
Printings: 58/64 (Common)
Prerelease — artwork in progress
- Cost
- 1 RP
- School Density
- 10
- Health
- 60
Kind: Creature
Tags: Creature, Fish, Creature School, Base
Passives
Eco Foundation: Collect 1 RP at the start of your turn.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Anchovy Swarm
Set: Oceanic Set
Stage: Base
Printings: 59/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- School Density
- 10
- Health
- 40
Kind: Creature
Tags: Creature, Fish, Creature School, Base
Passives
Eco Foundation: Collect 1 RP at the start of your turn.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Silverside Flash
Set: Oceanic Set
Stage: Base
Printings: 60/64 (Common)
Prerelease — artwork in progress
- Cost
- 1 RP
- School Density
- 10
- Health
- 40
Kind: Creature
Tags: Creature, Fish, Creature School, Base
Passives
Eco Foundation: Collect 2 RP at the start of your turn.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Baitball
Herring Run
Set: Oceanic Set
Stage: Base
Printings: 61/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- School Density
- 20
- Health
- 70
Kind: Creature
Tags: Creature, Fish, Creature School, Base
Passives
Eco Foundation: Collect 1 RP at the start of your turn.
Special Rules
Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.
Oceanic Invertebrates

Invertebrate
Blue Sea Dragon
Set: Oceanic Set
Printings: 36/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- School Density
- 20
- Defense
- D4-2
Kind: Creature
Tags: Creature, Oceanic, Invertebrate
Play Requirements
Requires 20 School Density.
Passives
Toxic: If targeted, your opponent flips a coin. If tails, the attack fails.
EcoBoost: +1 RP to your bank cap.
Actions
Munch: 1D4 attack targeting invertebrates. Add +1 if targeting Man O' War. Cost: 3 RP.

Invertebrate
Portuguese Man O’ War
Set: Oceanic Set
Printings: 37/64 (Uncommon)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- School Density
- 40
- Defense
- D4-2
Kind: Creature
Tags: Creature, Oceanic, Invertebrate
Play Requirements
Requires 40 School Density.
Passives
Stinging Tentacles: If targeted, the opponent must first flip a coin. If tails, the attack fails.
Actions
Nerve Agent: Flip a coin. If heads, your opponent's coral is now stunned. Cost: 2 RP.

Invertebrate
Market Squid
Set: Oceanic Set
Printings: 56/64 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- School Density
- 20
- Defense
- D4
Kind: Creature
Tags: Creature, Oceanic, Invertebrate
Play Requirements
Requires 20 School Density.
Passives
EcoBoost: +2 RP to your bank cap.
Actions
Scavenge: Search your discard pile for a card, show it to your opponent, and place it into your hand. Cost: 2 RP.
Oceanic Habitats

Habitat
Open Ocean
Set: Oceanic Set
Printings: 62/64 (Common)
Prerelease — artwork in progress
- Cost
- 0 RP
- Health
- 40
Kind: Habitat
Tags: Habitat, Oceanic, Open Ocean
Play Requirements
Requires 4 Creature Schools, 2 Oceanic Fish, and 2 Oceanic Invertebrates in your ecosystem.
Maintenance
At the end of your turn, if the play requirement is no longer met, Open Ocean takes 10 HP damage.
Oceanic Support

Support
Cast Net
Set: Oceanic Set
Printings: 63/64 (Common)
Kind: Support
Coming Soon!
Chum Bucket
Coming Soon!
Chum Bucket
Chum Bucket
Set: Oceanic Set
Printings: 64/64 (Uncommon)
Deep Set
Deep Filter Feeders

Filter Feeder
Megamouth Shark
Set: Deep Set
Printings: 1/62 (Holo Rare), 16/62 (Rare)
Prerelease — artwork in progress
- Cost
- 9 RP
- VP
- 11
- School Density
- 150
- Defense
- D10
Kind: Creature
Play Requirements
Requires 150 School Density.
Can only be played if Open Ocean Habitat is in your ecosystem.
Special Rules
If destroyed, place this card in your Lost Zone.
Deep Apex

Apex
Colossal Squid
Set: Deep Set
Printings: 2/62 (Holo Rare), 17/62 (Rare)
- Cost
- 14 RP
- VP
- 14
- Defense
- D12
Kind: Creature
On Play
Ensnare: Flip a coin. If heads, the defending creature gets -6 defense on your next attack. You may perform this once per attack.
Grab from the Deep: Three D12 attacks targeting all creature classes.
Special Rules
Can only be played if Abyss is in your play area.
If destroyed, place this card in your Lost Zone.

Apex
Sperm Whale
Set: Deep Set
Printings: 3/62 (Holo Rare), 18/62 (Rare)
Prerelease — artwork in progress
- Cost
- 9 RP
- VP
- 9
- Defense
- D20
Kind: Creature
Tags: Creature, Oceanic, Apex
Play Requirements
Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.
Passives
Battle of the Titans: If this Sperm Whale is attacking a Giant or Colossal Squid, gain +6.
On Play
Deep Hunt: Perform 2 D12 attacks targeting filter feeders, apex, predators, or fish.
Special Rules
If destroyed, place this card in your Lost Zone.

Apex
Giant Phantom Jelly
Set: Deep Set
Printings: 4/62 (Holo Rare), 19/62 (Rare)
Prerelease — artwork in progress
- Cost
- 6 RP
- VP
- 6
- Defense
- D8
Kind: Creature
Passives
Phantom Boost: All of your attacks have +3 on dice rolls.
Actions
Cloak in Darkness: Choose one of your opponent's coral. That coral is now stunned. You may only perform this once per turn. Cost: 0RP.
Special Rules
Can only be played if Abyss is in your play area.
If destroyed, place this card in your Lost Zone.

Apex
Giant Squid
Set: Deep Set
Printings: 5/62 (Holo Rare), 20/62 (Rare)
Prerelease — artwork in progress
- Cost
- 7 RP
- VP
- 7
- Defense
- D8
Kind: Creature
On Play
Ensnare: Flip a coin. If heads, the defending creature gets -3 defense on your next attack. You may perform this once per attack.
Grab from the Deep: Two D10 attacks targeting all creature classes.
Special Rules
Can only be played if Abyss is in your play area.
If destroyed, place this card in your Lost Zone.

Apex
Greenland Shark
Set: Deep Set
Printings: 6/62 (Holo Rare), 21/62 (Rare)
Prerelease — artwork in progress
- Cost
- 8 RP
- VP
- 10
- Defense
- D12
Kind: Creature
Actions
Enduring Attack: D8 attack targeting Apex, Predator, or Fish. Cannot be used on your next turn. Cost: 4RP.
Special Rules
Can only be played if Abyss is in your play area.
If destroyed, place this card in your Lost Zone.

Apex
Pilot Whale
Set: Deep Set
Printings: 7/62 (Holo Rare), 22/62 (Rare)
- Cost
- 7 RP
- VP
- 7
- Defense
- D10
Kind: Creature
Tags: Creature, Oceanic, Apex
Play Requirements
Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.
On Play
Echo Disruption: Your opponent cannot play support cards on their next turn.
Deep Hunt: Perform 2 D12 attacks targeting filter feeders, apex, predators, or fish.
Special Rules
If destroyed, place this card in your Lost Zone.
Deep Predator

Predator
Goblin Shark
Set: Deep Set
Printings: 8/62 (Holo Rare), 39/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 5 RP
- VP
- 5
- Defense
- D6
Kind: Creature
On Play
Terror Strike: D6 attack targeting Fish, Predator, or Invertebrate. If Abyss is in your play area, add +2 to your roll.

Predator
Frilled Shark
Set: Deep Set
Printings: 23/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- Defense
- D6
Kind: Creature
On Play
Ancient Presence: Discard 2 cards from the top of your opponent's deck.
Ancient Strike: D6 attack targeting Fish or Predator.

Predator
Deep Sea Skate
Set: Deep Set
Printings: 40/62 (Common)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- Defense
- D8
Kind: Creature
On Play
Crunch: Two D6 attacks targeting Invertebrates. If Abyss is in your play area, gain advantage.

Predator
Chimera
Set: Deep Set
Printings: 41/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- Defense
- D6
Kind: Creature
On Play
Bite: D6 attack targeting Fish or Predator. If Abyss is in your play area, add +2 to your roll.

Predator
Gulper Eel
Set: Deep Set
Printings: 43/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- Defense
- D4-2
Kind: Creature
Passives
Darkness Shroud: If Abyss is in play, gain +2 Defense.
On Play
Swallow Up: D6 attack targeting Fish or Predator.
Deep Fish

Fish
Barrel Eye Fish
Set: Deep Set
Printings: 11/62 (Holo Rare), 26/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- Defense
- D4-2
Kind: Creature
Passives
Darkness Shroud: If Abyss is in play, gain +4 Defense.
On Play
Surface Scan: Draw 2 cards.

Fish
Coelacanth
Set: Deep Set
Printings: 12/62 (Holo Rare), 27/62 (Rare)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 2
- Defense
- D6
Kind: Creature
Bonus VP
If Abyss is in your play area, gain two additional victory points while this card is on your reef.
Passives
Ancient Resilience: Once per game, if this card would be removed, keep it instead.
Special Rules
If Abyss is in your play area, gain two additional victory points while this card is on your reef.

Fish
Anglerfish - Humpback
Set: Deep Set
Printings: 28/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- Defense
- D4-2
Kind: Creature
Passives
Darkness Shroud: If Abyss is in play, gain +2 Defense.
On Play
Lure: D4 attack targeting Fish. If Abyss is in your play area, gain advantage.

Fish
Tripod Fish
Set: Deep Set
Printings: 29/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- Defense
- D4-3
Kind: Creature
Passives
Eco Boost: Add +1 to your max resource bank while this card is in play.
On Play
Vantage Point: Look at the top three cards in your deck and rearrange them in any order you see fit.

Fish
Black Swallower
Set: Deep Set
Printings: 47/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- Defense
- D4-2
Kind: Creature
On Play
Eyes Bigger Than Stomach: D4-1 attack targeting Predator, Apex, or Filter Feeder. If you successfully consume an Apex or Predator, discard this card.

Fish
Bristlemouth
Set: Deep Set
Printings: 48/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- Defense
- D4-2
Kind: Creature
Passives
Darkness Shroud: If Abyss is in play, gain +2 Defense.
Actions
Call for Family: Search your deck for a Deep Fish and put it into your hand. Cost: 1RP.

Fish
Fangtooth Fish
Set: Deep Set
Printings: 49/62 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 2
- Defense
- D4-2
Kind: Creature
Passives
Darkness Shroud: If Abyss is in play, gain +2 Defense.
On Play
Snatch: D6 attack targeting Fish.

Fish
Owlfish
Set: Deep Set
Printings: 50/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- Defense
- D4-2
Kind: Creature
Passives
Big Eyes: Can target creatures hidden by the Abyss.
Darkness Shroud: If Abyss is in play, gain +2 Defense.
On Play
Snap: D4 attack targeting Fish.

Fish
Pacific Grenadier
Set: Deep Set
Printings: 51/62 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 3
- Defense
- D6-2
Kind: Creature
Passives
Darkness Shroud: If Abyss is in play, gain +2 Defense.
On Play
Bite: D4 attack targeting Fish or Invertebrate. If Abyss is in your play area, add +2 to your dice roll.

Fish
Viperfish
Set: Deep Set
Printings: 52/62 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 2
- Defense
- D4-2
Kind: Creature
Passives
Darkness Shroud: If Abyss is in play, gain +2 Defense.
On Play
Trap: D6 attack targeting Fish.
Coming Soon!
Hatchetfish
Coming Soon!
Hatchetfish
Hatchetfish
Set: Deep Set
Printings: 61/62 (Common)
Deep Invertebrates

Invertebrate
Giant Isopod
Set: Deep Set
Printings: 9/62 (Holo Rare), 24/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 5 RP
- VP
- 2
- Defense
- D12
Kind: Creature
Passives
Eco Boost: Add +3 to your max resource bank while this card is in play.
Actions
Scavenge: Search your discard pile for a card and shuffle it into your deck. Cost: 1RP.

Invertebrate
Vampire Squid
Set: Deep Set
Printings: 10/62 (Holo Rare), 25/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- Defense
- D6
Kind: Creature
On Play
Drain: Your opponent discards two cards from the top of their deck.
Actions
Filter Feed: Discard up to two cards, draw as many cards as you discarded. Cost: 0RP.
Special Rules
Can only be played if Abyss is in your play area.

Invertebrate
Dumbo Octopus
Set: Deep Set
Printings: 37/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 4 RP
- VP
- 4
- Defense
- D6
Kind: Creature
Passives
Charm: All attacks against this creature have -2 on their attack rolls.
On Play
Hover Strike: D6 attack targeting Deep Fish or Deep Invertebrate.
Special Rules
Can only be played if Abyss is in your play area.

Invertebrate
Peacock Squid
Set: Deep Set
Printings: 38/62 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 2
- Defense
- D4
Kind: Creature
Passives
Transparency: Attack rolls of more than a D4 cannot target this creature.
On Play
Quick Grab: D4 attack targeting Deep Invertebrate.

Invertebrate
Brittlestar
Set: Deep Set
Printings: 53/62 (Common)
Prerelease — artwork in progress
- Cost
- 3 RP
- VP
- 2
- Defense
- D4
Kind: Creature
Passives
Eco Boost: Add +1 to your max resource bank while this card is in play.
Regenerate: If successfully attacked, you may spend 1RP to keep this card on your reef.

Invertebrate
Deep Cucumber
Set: Deep Set
Printings: 54/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- Defense
- D6
Kind: Creature
Passives
Eco Boost: Add +1 to your max resource bank while this card is in play.
Actions
Scavenge: Draw 1 card. You may only perform this once per turn. Cost: 1RP.

Invertebrate
Deep Sea Jelly
Set: Deep Set
Printings: 55/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 2
- Defense
- D4-2
Kind: Creature
Passives
Flashing Alarm: If attacked, any attack rolls you perform on your next turn have +2.
Actions
Highlight: Your next On Play attack has +2 on its attack roll. Cost: 2RP.

Invertebrate
Giant Red Shrimp
Set: Deep Set
Printings: 56/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- VP
- 1
- Defense
- D4-2
Kind: Creature
Passives
Eco Boost: Add +1 to your max resource bank while this card is in play.
Actions
Darkness Scan: Search your deck for a Deep Invertebrate, show it to your opponent, and place it in your hand. Shuffle your deck afterwards. Cost: 1RP.

Invertebrate
Giant Tube Worm
Set: Deep Set
Printings: 57/62 (Common)
Prerelease — artwork in progress
- Cost
- 1 RP
- VP
- 1
- Defense
- D4
Kind: Creature
Coming Soon!
Yeti Crab
Coming Soon!
Yeti Crab
Yeti Crab
Set: Deep Set
Printings: 60/62 (Uncommon)
Coming Soon!
Bloody-Belly Comb Jelly
Coming Soon!
Bloody-Belly Comb Jelly
Bloody-Belly Comb Jelly
Set: Deep Set
Printings: 62/62 (Common)
Deep Coral

Coral
Bamboo Coral
Set: Deep Set
Stage: Stage 2
Printings: 13/62 (Holo Rare), 30/62 (Rare)
Prerelease — artwork in progress
- Cost
- 5 RP
- Health
- 40
Kind: Coral
Tags: Coral, Deep, Stage2
Passives
Biosynthesis
Collect 5RP at the start of your turn.
Shelter
Shelter: Creatures attached to this coral gain +1 on their defensive dice rolls.

Coral
Black Coral
Set: Deep Set
Stage: Stage 2
Printings: 14/62 (Holo Rare), 31/62 (Rare)
Prerelease — artwork in progress
- Cost
- 4 RP
- Health
- 30
Kind: Coral
Tags: Coral, Deep, Stage2
Passives
Biosynthesis
Collect 3RP at the start of your turn.
Jointed Structure
Jointed Structure: Once per turn, you may move a creature between your corals.

Coral
Deep Mushroom
Set: Deep Set
Stage: Stage 2
Printings: 15/62 (Holo Rare), 32/62 (Rare)
Prerelease — artwork in progress
- Cost
- 6 RP
- Health
- 60
Kind: Coral
Tags: Coral, Deep, Stage2
Passives
Biosynthesis
Collect 4RP at the start of your turn.
Recovery
Recovery: Once per turn, you may heal 10HP of any coral on your reef.

Coral
Bamboo Coral
Set: Deep Set
Stage: Stage 1
Printings: 33/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- Health
- 30
Kind: Coral
Tags: Coral, Deep, Stage1
Passives
Biosynthesis
Collect 2RP at the start of your turn.

Coral
Black Coral
Set: Deep Set
Stage: Stage 1
Printings: 34/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 2 RP
- Health
- 20
Kind: Coral
Tags: Coral, Deep, Stage1
Passives
Biosynthesis
Collect 2RP at the start of your turn.

Coral
Deep Mushroom
Set: Deep Set
Stage: Stage 1
Printings: 35/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- Health
- 40
Kind: Coral
Tags: Coral, Deep, Stage1
Passives
Biosynthesis
Collect 2RP at the start of your turn.

Coral
Deep Sea Vent
Set: Deep Set
Stage: Base
Printings: 36/62 (Uncommon)
Prerelease — artwork in progress
- Cost
- 3 RP
- Health
- 30
Kind: Coral
Tags: Coral, Deep, Base
Passives
Symbiosis
Symbiosis: Collect 2RP for each Giant Tube Worm attached to this card.

Coral
Bamboo Coral
Set: Deep Set
Stage: Base
Printings: 44/62 (Common)
Prerelease — artwork in progress
- Cost
- 1 RP
- Health
- 10
Kind: Coral
Tags: Coral, Deep, Base
Passives
Biosynthesis
Collect 1RP at the start of your turn.

Coral
Black Coral
Set: Deep Set
Stage: Base
Printings: 45/62 (Common)
Prerelease — artwork in progress
- Cost
- 1 RP
- Health
- 10
Kind: Coral
Tags: Coral, Deep, Base
Passives
Biosynthesis
Collect 1RP at the start of your turn.

Coral
Deep Mushroom
Set: Deep Set
Stage: Base
Printings: 46/62 (Common)
Prerelease — artwork in progress
- Cost
- 2 RP
- Health
- 10
Kind: Coral
Tags: Coral, Deep, Base
Passives
Biosynthesis
Collect 1RP at the start of your turn.
Deep Habitats

Habitat
The Abyss
Set: Deep Set
Printings: 59/62 (Common)
Prerelease — artwork in progress
- Cost
- 0 RP
- Health
- 40
Kind: Habitat
Tags: Habitat, Deep, Abyss
Play Requirements
Requires 4 Deep Corals, 2 Deep Fish, and 2 Deep Invertebrates in your ecosystem.
Maintenance
At the end of your turn, if the play requirement is no longer met, Abyss takes 10 HP damage.
Deep Support

Support
ROV Lights
Set: Deep Set
Printings: 58/62 (Common)
Kind: Support

