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Set Art Progress

The SeaRealm set is 38% illustrated

Progress follows the master set list, with one entry per card and stage. Prerelease cards and cards awaiting artwork do not count as complete.

38%

74 of 193 cards complete

Reef Set

75%

65 of 87 illustrated

Oceanic Set

10%

6 of 59 illustrated

Deep Set

6%

3 of 47 illustrated

SeaRealm Gallery

Card Gallery

Browse SeaRealm cards by zone, then by card type.

Reef Set

Reef Filter Feeders

Reef Manta Ray

Filter Feeder

Reef Manta Ray

Set: Reef Set

Printings: 1/102 (Holo Rare), 16/102 (Rare)

Cost
8 RP
VP
10
School Density
170
Defense
D10

Kind: Creature

Tags: Creature, Reef, Filter Feeder

Play Requirements

Requires 170 School Density.

Requires Open Ocean or Coral Reef Habitat in your ecosystem.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →

Reef Apex

Great White

Apex

Great White

Carcharodon carcharias

Set: Reef Set

Printings: 2/102 (Holo Rare), 17/102 (Rare)

Cost
8 RP
VP
8
Defense
D10

Kind: Creature

Tags: Apex, Shark

Play Requirements

Can only be played if a Coral Reef Habitat is in your ecosystem.

Passives

Intimidation

Opponent’s fish cost +1 RP to play.

On Play

Crushing Jaws

Inflict 60 HP damage to an opponent’s coral. Then perform a D12 attack three times.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Tiger Shark

Apex

Tiger Shark

Galeocerdo cuvier

Set: Reef Set

Printings: 3/102 (Holo Rare), 18/102 (Rare)

Cost
7 RP
VP
7
Defense
D12

Kind: Creature

Tags: Apex, Shark

Play Requirements

Can only be played if a Coral Reef Habitat is in your ecosystem.

Passives

Intimidation

Opponent’s fish cost +1 RP to play.

On Play

Decimate

Inflict 50 HP damage to an opponent’s coral. Then perform a D12 attack twice.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Bull Shark

Apex

Bull Shark

Carcharhinus leucas

Set: Reef Set

Printings: 4/102 (Holo Rare), 19/102 (Rare)

Cost
6 RP
VP
6
Defense
D8

Kind: Creature

Tags: Apex, Shark

Play Requirements

Can only be played if a Coral Reef Habitat is in your ecosystem.

Passives

Intimidation

Opponent’s fish cost +1 RP to play.

On Play

Tear Apart

Inflict 1D4 × 10 damage to an opponent’s coral. Then perform a D10 attack twice.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Hammerhead

Apex

Hammerhead

Sphyrnidae

Set: Reef Set

Printings: 5/102 (Holo Rare), 20/102 (Rare)

Cost
6 RP
VP
6
Defense
D12

Kind: Creature

Tags: Apex, Shark

Play Requirements

Can only be played if a Coral Reef Habitat is in your ecosystem.

Passives

Intimidation

Opponent’s fish cost +1 RP to play.

On Play

Ravage

Inflict 1D4 × 10 damage to coral. Then perform a D8 attack twice.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Bottlenose Dolphin

Apex

Bottlenose Dolphin

Set: Reef Set

Printings: 6/102 (Holo Rare), 21/102 (Rare)

Cost
5 RP
VP
5
Defense
D10

Kind: Creature

Tags: Apex, Dolphin

Play Requirements

Can only be played if a Coral Reef Habitat is in your ecosystem.

On Play

Echo Locate

Savvy Hunter

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →

Reef Predator

Goliath Grouper

Predator

Goliath Grouper

Epinephelus itajara

Set: Reef Set

Printings: 7/102 (Holo Rare), 22/102 (Rare)

Cost
6 RP
VP
6
Defense
D12

Kind: Creature

Role: Predator

Species: Grouper

Region: Worldwide

Length: 7’ 4”

Weight: 800 lbs

Tags: Creature, Predator, Grouper

Groupers are ambush hunters that gulp prey with sudden vacuum force.

Passives

Toxic Immunity

Goliath Groupers are immune to the effects of Toxic.

On Play

Ambush Hunt

Perform a D6 attack targeting a Fish or Invertebrate. If Coral Reef Habitat is in your ecosystem, add +4 to your attack.

Meet the real creature →
Spinner Dolphins

Predator

Spinner Dolphins

Set: Reef Set

Printings: 8/102 (Holo Rare), 23/102 (Rare)

Cost
4 RP
VP
4
Defense
D8

Kind: Creature

Role: Predator

Species: Toothed Whale

Region: Worldwide

Length: 5’ 9”

Weight: 180 lbs

Tags: Creature, Predator, Dolphin

Spinner dolphins leap in tight corkscrew spins that can launch them high above the waves.

On Play

Expert Hunter

If Coral Reef is in play, gain advantage on attacks against fish.

Agile Hunt

Perform a D8 attack against an opponent’s fish or predator.

Meet the real creature →
Great Barracuda

Predator

Great Barracuda

Sphyraena barracuda

Set: Reef Set

Printings: 32/102 (Uncommon)

Cost
3 RP
VP
3
Defense
D6

Kind: Creature

Role: Predator

Species: Barracuda

Region: Caribbean

Length: 4’ 6”

Weight: 45 lbs

Tags: Creature, Predator, Barracuda

Barracudas hover like steel spears, then explode forward to snatch prey.

On Play

Quick Strike

1 Bite. If a Coral Reef habitat is on your reef, perform a second Bite.

Meet the real creature →
Green Moray Eel

Predator

Green Moray Eel

Gymnothorax funebris

Set: Reef Set

Printings: 33/102 (Uncommon)

Cost
4 RP
VP
4
Defense
D8

Kind: Creature

Role: Predator

Species: True Eel

Region: Pacific

Length: 8’ 6”

Weight: 65 lbs

Tags: Creature, Predator, Eel

Moray eels lurk in crevices. They snatch prey, then fire out a second set of jaws to pull it down.

On Play

Ambush Hunt

Perform a D6 attack against an opponent’s fish or predator. If a habitat card is in play on your reef, add 1D4 to your attack roll.

Meet the real creature →
Green Sea Turtle

Predator

Green Sea Turtle

Chelonia mydas

Set: Reef Set

Printings: 34/102 (Uncommon)

Prerelease — artwork in progress

Cost
4 RP
VP
4
Defense
D8

Kind: Creature

Role: Predator

Species: Sea Turtle

Region: Caribbean

Length: 4’ 8”

Weight: 425 lbs

Tags: Creature, Predator, Turtle

Green sea turtles graze on seagrass and algae.

Play Requirements

Can only be played if a Coral Reef habitat card is in play on your reef.

On Play

Coral Heal

Choose one of your corals and restore 1D6 × 10 HP.

Meet the real creature →
Reef Shark

Predator

Reef Shark

Set: Reef Set

Printings: 35/102 (Uncommon)

Cost
4 RP
VP
4
Defense
D6

Kind: Creature

Role: Predator

Species: Blacktip Reef Shark

Region: Caribbean

Length: 5’

Weight: 55 lbs

Tags: Creature, Predator, Shark

Blacktip reef sharks are shallow-reef sprinters with signature black-tipped fins.

On Play

Feeding Frenzy

1 Bite. If a habitat card is in play, add +1 more bite for each Reef Shark on your reef. Max 3.

Meet the real creature →
Nurse Shark

Nurse Shark

Set: Reef Set

Printings: 36/102 (Uncommon)

Prerelease — artwork in progress

Yellow-Lipped Sea Krait

Yellow-Lipped Sea Krait

Set: Reef Set

Printings: 37/102 (Uncommon)

Reef Fish

Emperor Angelfish

Emperor Angelfish

Set: Reef Set

Printings: 9/102 (Holo Rare), 24/102 (Rare)

Queen Angelfish

Fish

Queen Angelfish

Set: Reef Set

Printings: 10/102 (Holo Rare), 25/102 (Rare)

Cost
4 RP
VP
3
Defense
D6

Kind: Creature

Role: Reef Fish

Region: Caribbean

Length: 14”

Weight: 3 lbs

Tags: Creature, Fish, Angelfish

Bonus VP

If Coral Reef is in play, gain one additional victory point while this card is on your reef.

The queen angelfish is a brilliantly colored reef fish that glides through warm, clear Caribbean shallows.

Meet the real creature →
Longhorn Cowfish

Longhorn Cowfish

Set: Reef Set

Printings: 38/102 (Common)

Lionfish

Fish

Lionfish

Set: Reef Set

Printings: 39/102 (Uncommon)

Cost
4 RP
VP
0
Defense
D4-2

Kind: Creature

Role: Reef Fish

Region: Worldwide

Length: 13”

Weight: 2.3 lbs

Tags: Creature, Fish, Lionfish, Toxic, Invasive

Lionfish drift like ornate fans, herding small fish with wide fins before a lightning strike.

Passives

Invader

Flip a coin. If heads, perform a D4-1 attack on an opponent's Fish. If tails, perform the attack on one of your own Fish.

Toxic

If eaten, your opponent flips a coin. If tails, they discard the consuming card.

Special Rules

Play this creature onto one of your opponent's reef slots. It may possess any coral slot type. This Fish may be targeted by your opponent.

Meet the real creature →
French Angelfish

Fish

French Angelfish

Set: Reef Set

Printings: 40/102 (Uncommon)

Cost
4 RP
VP
3
Defense
D6

Kind: Creature

Role: Fish

Species: Ray Finned Fish

Region: Caribbean

Length: 1’ 6”

Weight: 4.4 lbs

Tags: Creature, Fish, Angelfish

Bonus VP

If Coral Reef is in play, gain two additional victory points while this card is on your reef.

French angelfish cruise reefs in bonded pairs, flashing yellow-edged scales and a dark mask.

Meet the real creature →
Frogfish

Fish

Frogfish

Set: Reef Set

Printings: 41/102 (Uncommon)

Cost
2 RP
VP
2
Defense
D6

Kind: Creature

Role: Reef Fish

Region: Worldwide

Length: 8”

Weight: 33 g

Tags: Creature, Fish, Ambush

Frogfish vanish in plain sight. They fish with a built-in lure, then gulp prey with one of the fastest strikes in the ocean.

Passives

Toxic Immunity

Frogfish are immune to the effects of Toxic.

On Play

Sneak Attack

Perform a D4 attack targeting a Fish or Invertebrate.

Meet the real creature →
Parrotfish - Spectacled

Fish

Parrotfish - Spectacled

Chlorurus perspicillatus

Set: Reef Set

Printings: 42/102 (Uncommon)

Cost
5 RP
VP
4
Defense
D8

Kind: Creature

Role: Reef Fish

Species: Parrotfish

Region: Eastern Pacific

Habitat: Coral reefs

Diet: Algae

Length: 24”

Weight: 21 lbs

Tags: Creature, Fish, Parrotfish, Herbivore

Known for its distinctive spectacle-like markings around the eyes and beak.

On Play

Chomp

If Coral Reef is in play, inflict 1D4 × 10 damage to an opponent’s coral. Otherwise, inflict 10 HP damage to an opponent’s coral.

Meet the real creature →
Spotfin Butterflyfish

Spotfin Butterflyfish

Set: Reef Set

Printings: 61/102 (Common)

Blue Tang

Fish

Blue Tang

Set: Reef Set

Printings: 62/102 (Common)

Cost
1 RP
VP
2
Defense
D4

Kind: Creature

Role: Reef Fish

Region: Caribbean

Length: 10”

Weight: 300 g

Tags: Creature, Fish, Tang

Known for its electric-blue body, scalpel-sharp tail spine, and active grazing behavior.

Play Requirements

Can only be played if Coral Reef is in play on your reef.

Meet the real creature →
Clownfish

Fish

Clownfish

Set: Reef Set

Printings: 63/102 (Common)

Cost
2 RP
VP
2
Defense
D4

Kind: Creature

Role: Reef Fish

Region: Barrier Reef

Length: 4.3”

Weight: 200 g

Tags: Creature, Fish, Clownfish

Clownfish live safely among stinging anemones, protected by a special mucus coat.

Passives

Symbiosis

Can be placed inside an anemone’s slots.

Meet the real creature →
Grunt - Bluestriped

Fish

Grunt - Bluestriped

Set: Reef Set

Printings: 64/102 (Common)

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Role: Reef Fish

Region: Caribbean

Length: 2’ 6”

Weight: 123 lbs

Tags: Creature, Fish, Grunt

Grunts school tightly by day and roam seagrass beds to feed at night.

On Play

Call for Family

Search your deck for up to two fish and place them into your hand. Shuffle your deck afterwards.

Meet the real creature →
Parrotfish - Fairy

Fish

Parrotfish - Fairy

Set: Reef Set

Printings: 65/102 (Common)

Cost
2 RP
VP
2
Defense
D6

Kind: Creature

Role: Reef Fish

Region: Caribbean

Length: 2’ 2”

Weight: 32 lbs

Tags: Creature, Fish, Parrotfish, Herbivore

Parrotfish scrape algae with a beak-like bite, grinding coral into fine sand.

On Play

Eat

Inflict 10 HP of damage to an opponent’s coral.

Meet the real creature →
Porcupine Fish

Fish

Porcupine Fish

Set: Reef Set

Printings: 66/102 (Common)

Cost
2 RP
VP
2
Defense
D4

Kind: Creature

Role: Reef Fish

Region: Caribbean

Length: 2’ 6”

Weight: 9 lbs

Tags: Creature, Fish, Porcupinefish, Toxic

Porcupinefish puff into a spiky ball to scare off predators.

Passives

Toxic

If eaten, your opponent flips a coin. If tails, they discard the consuming card.

Actions

Crunch

Perform a D4 attack targeting an opponent's Invertebrate. You cannot use this action on your next turn.

Meet the real creature →
Sargeant Major

Fish

Sargeant Major

Set: Reef Set

Printings: 67/102 (Common)

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Role: Reef Fish

Region: Caribbean

Length: 6”

Weight: 100 g

Tags: Creature, Fish, Damselfish

Sergeant major damselfish wear bold black-and-white bars with yellow on top.

Passives

Coral Protector

Any coral this fish is attached to gains +10 HP.

Meet the real creature →
Southern Flounder

Fish

Southern Flounder

Paralichthys lethostigma

Set: Reef Set

Printings: 68/102 (Common)

Cost
3 RP
VP
3
Defense
D10

Kind: Creature

Role: Reef Fish

Region: Western Atlantic

Length: 2’ 2”

Weight: 7 lbs

Tags: Creature, Fish, Flounder

Flounders lie flat and camouflaged, burying in sand with both eyes on one side.

Meet the real creature →
Spanish Hogfish

Fish

Spanish Hogfish

Set: Reef Set

Printings: 69/102 (Common)

Cost
2 RP
VP
2
Defense
D6

Kind: Creature

Role: Fish

Region: Caribbean

Length: 2’ 1”

Weight: 22 lbs

Tags: Creature, Fish, Wrasse

Spanish hogfish are wrasses with a pig-like snout they use to root out crabs and clams.

Actions

Crunch

Perform a 1D6 attack targeting one of opponent’s invertebrates. You cannot use this action on your next turn.

Meet the real creature →
Triggerfish - Picasso

Fish

Triggerfish - Picasso

Rhinecanthus aculeatus

Set: Reef Set

Printings: 70/102 (Common)

Cost
2 RP
VP
2
Defense
D6

Kind: Creature

Role: Reef Fish

Region: Indo-Pacific

Length: 11”

Weight: 900 g

Tags: Creature, Fish, Triggerfish

Known for striking colors and pugnacious attitude, this triggerfish can lock its dorsal spine into coral crevices.

On Play

Target

Choose 1 card from your opponent’s hand without looking and discard it.

Meet the real creature →
Wrasse - Cleaner

Fish

Wrasse - Cleaner

Set: Reef Set

Printings: 71/102 (Common)

Cost
2 RP
VP
2
Defense
D4

Kind: Creature

Role: Reef Fish

Region: Caribbean

Length: 5.5”

Weight: 33 g

Tags: Creature, Fish, Wrasse, Cleaner

Cleaner wrasses run reef stations where big fish queue for a cleanup.

Actions

Parasite Clean

Choose one of your fish or predator class creatures. That creature has advantage on defensive rolls until your next turn.

Meet the real creature →

Coming Soon!

Yellow Tang

Yellow Tang

Set: Reef Set

Printings: 96/102 (Common)

Coming Soon!

Bicolor Dottyback

Bicolor Dottyback

Set: Reef Set

Printings: 97/102 (Common)

Coming Soon!

Copperband Butterflyfish

Copperband Butterflyfish

Set: Reef Set

Printings: 98/102 (Common)

Coming Soon!

Yellowwatchman Goby

Yellowwatchman Goby

Set: Reef Set

Printings: 99/102 (Common)

Reef Invertebrates

Giant Triton

Invertebrate

Giant Triton

Set: Reef Set

Printings: 11/102 (Holo Rare), 26/102 (Rare)

Prerelease — artwork in progress

Cost
2 RP
VP
1
Defense
D8

Kind: Creature

Role: Invertebrate

Region: Indo-Pacific

Length: 18”

Weight: 600 lbs

Tags: Creature, Invertebrate, Triton

Giant tritons are large predatory sea snails that hunt crown-of-thorns starfish.

Passives

Toxic Immunity

Immune to Crown of Thorns toxic effect.

Actions

Starfish Hunt

Perform a 1D6 attack targeting an opponent’s starfish.

Meet the real creature →
Oysters

Invertebrate

Oysters

Set: Reef Set

Printings: 12/102 (Holo Rare), 27/102 (Rare)

Prerelease — artwork in progress

Cost
6 RP
VP
2
Defense
D10

Kind: Creature

Role: Invertebrate

Region: Worldwide

Length: 10”

Weight: 1.5 lbs

Tags: Creature, Invertebrate, Oyster, Filter Feeder

Oysters are vital ecosystem engineers, forming reefs that significantly improve water quality.

Play Requirements

Can only be played if a habitat card is in play on your reef.

Passives

Eco Boost

Add +4 to your max resource bank while this card is in play.

Meet the real creature →
Anemone

Invertebrate

Anemone

Set: Reef Set

Printings: 43/102 (Uncommon)

Cost
4 RP
VP
2
Defense
D8

Kind: Creature

Role: Invertebrate

Region: Pacific

Length: 5”

Weight: 8 lbs

Tags: Creature, Invertebrate, Anemone, Host

Sea anemones anchor to rock and host stinging tentacles.

Passives

Stinging Fortress

Adds 1D4 of defensive protection to any clownfish inside the anemone.

On Play

Symbiosis

Search your hand for a Clownfish and attach it to this anemone in your ecosystem. One anemone can hold up to two Clownfish.

Meet the real creature →
Giant Clam

Invertebrate

Giant Clam

Set: Reef Set

Printings: 44/102 (Uncommon)

Cost
5 RP
VP
3
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Indo-Pacific

Length: 4’

Weight: 600 lbs

Tags: Creature, Invertebrate, Clam, Filter Feeder

Giant clams are the biggest living bivalves.

Actions

Pearl Hunting

On your turn, roll a D4. If you roll a 4, collect 4 RP. You may only roll this once per turn.

Meet the real creature →
Mantis Shrimp

Invertebrate

Mantis Shrimp

Set: Reef Set

Printings: 45/102 (Uncommon)

Cost
3 RP
VP
2
Defense
D6

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 2”

Weight: 1.2 lbs

Tags: Creature, Invertebrate, Shrimp

Mantis shrimp strike with club or spear arms so fast they create cavitation bubbles.

Actions

Shatter

Perform a 1D6 attack on an opponent’s invertebrate. This attack cannot be performed on your next turn.

Meet the real creature →
Octopus

Invertebrate

Octopus

Set: Reef Set

Printings: 46/102 (Uncommon)

Cost
6 RP
VP
6
Defense
D8

Kind: Creature

Role: Invertebrate

Region: Worldwide

Length: 3’ 2”

Weight: 2 lbs

Tags: Creature, Invertebrate, Octopus

Octopuses change color and texture in a blink.

Play Requirements

Can only be played if a Coral Reef habitat card is in play on your reef.

On Play

Cunning Hunter

1 Bite.

Meet the real creature →
Box Jellyfish

Box Jellyfish

Set: Reef Set

Printings: 47/102 (Uncommon)

Crown of Thorns

Invertebrate

Crown of Thorns

Set: Reef Set

Printings: 60/102 (Uncommon)

Cost
2 RP
VP
1
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Australia

Length: 3’

Weight: 11 lbs

Tags: Creature, Invertebrate, Starfish, Toxic

Crown-of-thorns starfish crawl over corals at night.

Passives

Toxic

If eaten, your opponent flips a coin. If tails, they discard the consuming card.

Actions

Stun

Flip a coin. If heads, choose one of your opponent’s corals and it is now stunned.

Venom Spines

Flip a coin. If heads, inflict 10 HP damage on an opponent’s coral.

Meet the real creature →
Arrow Crab

Invertebrate

Arrow Crab

Set: Reef Set

Printings: 72/102 (Common)

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 3.5”

Weight: 1 g

Tags: Creature, Invertebrate, Crab

Arrow crabs tiptoe on stilt-like legs.

Passives

Eco Boost

Add +1 to your max resource bank while this card is in play.

Actions

Scavenge

Discard two cards from your hand, then search your deck for a card, show it to your opponent, and place it in your hand.

Meet the real creature →
Blue Crab

Invertebrate

Blue Crab

Set: Reef Set

Printings: 73/102 (Common)

Cost
2 RP
VP
1
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 7”

Weight: 0.7 lbs

Tags: Creature, Invertebrate, Crab

Blue crabs are fast swimmers with paddle-shaped back legs.

Passives

Eco Boost

Add +1 to your max resource bank while this card is in play.

Recycle

Whenever one of your fish is eaten, collect one half of the cost of that fish in RP rounded up. Cannot be repeated in a turn if multiple Blue Crabs are in play.

Actions

Scavenge

Choose a card from your discard and put it into your hand.

Meet the real creature →
Cleaner Shrimp

Invertebrate

Cleaner Shrimp

Set: Reef Set

Printings: 74/102 (Common)

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 3”

Weight: 1 oz

Tags: Creature, Invertebrate, Shrimp, Cleaner

Cleaner shrimp set up stations where larger fish wait for a cleanup.

Passives

Eco Boost

Add +1 to your max resource bank while this card is in play.

Actions

Parasite Clean

Add 1D4 to any defensive dice rolls for one of your fish or predators until your next turn.

Meet the real creature →
Emerald Crab

Invertebrate

Emerald Crab

Set: Reef Set

Printings: 75/102 (Common)

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 1.5”

Weight: 30 g

Tags: Creature, Invertebrate, Crab

Emerald crabs prowl at night, picking algae and leftovers.

Passives

Eco Boost

Add +1 to your max resource bank while this card is in play.

Actions

Scavenge

Draw 2 cards. You may only perform this once per turn.

Meet the real creature →
Leather Starfish

Invertebrate

Leather Starfish

Set: Reef Set

Printings: 76/102 (Common)

Prerelease — artwork in progress

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 3”

Weight: 2 lbs

Tags: Creature, Invertebrate, Starfish

Leather starfish wear smooth, rubbery skin instead of spines.

Actions

Slow Eat

Perform a 1D4 attack on an opponent’s sea urchin or anemone.

Meet the real creature →
Nudibranch

Invertebrate

Nudibranch

Set: Reef Set

Printings: 77/102 (Common)

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 3”

Weight: 80 g

Tags: Creature, Invertebrate, Nudibranch

Nudibranchs are vividly colored sea slugs whose bright patterns warn predators.

Actions

Munch

Flip a coin. If heads, choose one of your opponent’s corals. That coral produces 1 less RP on your opponent’s next turn.

Meet the real creature →
Sea Urchin

Invertebrate

Sea Urchin

Set: Reef Set

Printings: 78/102 (Common)

Cost
1 RP
VP
1
Defense
D6

Kind: Creature

Role: Invertebrate

Region: Caribbean

Length: 4”

Weight: 1.2 lbs

Tags: Creature, Invertebrate, Urchin, Sea Urchin

A spiny ball that grazes algae and keeps the reef tidy.

Passives

Spines

Add +20 HP to any coral attached to. This effect cannot be duplicated with multiple attached sea urchins to one coral.

Meet the real creature →

Coming Soon!

Horseshoe Crab

Horseshoe Crab

Set: Reef Set

Printings: 94/102 (Common)

Coming Soon!

Hermit Crab

Hermit Crab

Set: Reef Set

Printings: 100/102 (Common)

Coming Soon!

Sea Cucumber

Sea Cucumber

Set: Reef Set

Printings: 101/102 (Common)

Reef Coral

Boulder Star Coral

Coral

Boulder Star Coral

Set: Reef Set

Stage: Stage 2

Printings: 13/102 (Holo Rare), 28/102 (Rare)

Cost
7 RP
Health
80

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 3’ 3”

Weight: 925 lbs

Weaknesses: Disease

Tags: Coral, Stage 2, Boulder Star

Passives

Sturdy

All corals on your reef gain +10 HP.

Photosynthesis

Collect 5 RP at the start of your turn.

Brain Coral

Coral

Brain Coral

Set: Reef Set

Stage: Stage 2

Printings: 14/102 (Holo Rare), 29/102 (Rare)

Cost
5 RP
Health
60

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 1’ 8”

Weight: 110 lbs

Weaknesses: Disease

Tags: Coral, Stage 2, Brain

Passives

Photosynthesis

Collect 5 RP at the start of your turn.

Neural Network

As often as you like on your turn, you may move 1 damage counter from one of your coral to another, so long as you do not destroy that coral. This effect cannot be used if this card is stunned or affected by any other special condition.

Elkhorn Coral

Coral

Elkhorn Coral

Acropora palmata

Set: Reef Set

Stage: Stage 2

Printings: 15/102 (Holo Rare), 30/102 (Rare)

Cost
6 RP
Health
30

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Shallow coral reefs

Diet: Photosynthesis, plankton

Length: 5’ 1”

Weight: 200 lbs

Weaknesses: Storm, High Temperature, Disease

Tags: Coral, Stage 2, Structure, Elkhorn

Elkhorn coral is a rugged reef builder with thick branches that resemble elk antlers.

Passives

Photosynthesis

Collect 6 RP at the start of your turn.

Fragment

If this coral is destroyed, search your discard for two base class Elkhorn Corals and place them into your hand.

Mustard Hill Coral

Coral

Mustard Hill Coral

Set: Reef Set

Stage: Base

Printings: 31/102 (Rare)

Cost
2 RP
Health
30

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 8”

Weight: 12 lbs

Tags: Coral, Base, Mustard Hill

Passives

Photosynthesis

Collect 2 RP at the start of your turn.

Boulder Star Coral

Coral

Boulder Star Coral

Set: Reef Set

Stage: Stage 1

Printings: 48/102 (Uncommon)

Cost
3 RP
Health
40

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 3’ 8”

Weight: 350 lbs

Weaknesses: High Temperature, Disease

Tags: Coral, Stage 1, Boulder Star

Passives

Photosynthesis

Collect 2 RP at the start of your turn.

Brain Coral

Coral

Brain Coral

Set: Reef Set

Stage: Stage 1

Printings: 49/102 (Uncommon)

Cost
2 RP
Health
20

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 8”

Weight: 40 lbs

Weaknesses: Disease

Tags: Coral, Stage 1, Brain

Passives

Photosynthesis

Collect 2 RP at the start of your turn.

Clubfinger Coral

Coral

Clubfinger Coral

Set: Reef Set

Stage: Stage 1

Printings: 50/102 (Uncommon)

Cost
2 RP
Health
30

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 1’ 8”

Weight: 12 lbs

Weaknesses: Storm, High Temperature

Tags: Coral, Stage 1, Clubfinger

Passives

Photosynthesis

Collect 2 RP at the start of your turn.

Elkhorn Coral

Coral

Elkhorn Coral

Acropora palmata

Set: Reef Set

Stage: Stage 1

Printings: 51/102 (Uncommon)

Cost
2 RP
Health
20

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Shallow coral reefs

Diet: Photosynthesis, plankton

Length: 3’ 2”

Weight: 50 lbs

Weaknesses: Storm, High Temperature, Disease

Tags: Coral, Stage 1, Structure, Elkhorn

Its wide, flattened limbs catch sunlight efficiently in turbulent water.

Passives

Photosynthesis

Collect 2 RP at the start of your turn.

Fragment

If this coral is destroyed, search your discard for a base class Elkhorn Coral and place it into your hand.

Lettuce Coral

Coral

Lettuce Coral

Set: Reef Set

Stage: Stage 1

Printings: 52/102 (Uncommon)

Cost
2 RP
Health
30

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 3’ 4”

Weight: 24 lbs

Weaknesses: High Temperature, Disease

Tags: Coral, Stage 1, Lettuce

Passives

Photosynthesis

Collect 3 RP at the start of your turn.

Pillar Coral

Coral

Pillar Coral

Set: Reef Set

Stage: Base

Printings: 53/102 (Uncommon)

Cost
3 RP
Health
40

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 6’

Weight: 300 lbs

Weaknesses: Storm, High Temperature, Disease

Tags: Coral, Base, Pillar

Passives

Photosynthesis

Collect 2 RP at the start of your turn.

Boulder Star Coral

Coral

Boulder Star Coral

Set: Reef Set

Stage: Base

Printings: 79/102 (Common)

Cost
2 RP
Health
20

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 6”

Weight: 2 lbs

Weaknesses: High Temperature, Disease

Tags: Coral, Base, Boulder Star

Passives

Photosynthesis

Collect 1 RP at the start of your turn.

Brain Coral

Coral

Brain Coral

Set: Reef Set

Stage: Base

Printings: 80/102 (Common)

Cost
1 RP
Health
10

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 6”

Weight: 10 lbs

Weaknesses: Disease

Tags: Coral, Base, Brain

Passives

Photosynthesis

Collect 1 RP at the start of your turn.

Clubfinger Coral

Coral

Clubfinger Coral

Set: Reef Set

Stage: Base

Printings: 81/102 (Common)

Cost
1 RP
Health
10

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 4.5”

Weight: 300 g

Weaknesses: Storm, High Temperature

Tags: Coral, Base, Clubfinger

Passives

Photosynthesis

Collect 1 RP at the start of your turn.

Elkhorn Coral

Coral

Elkhorn Coral

Acropora palmata

Set: Reef Set

Stage: Base

Printings: 82/102 (Common)

Cost
1 RP
Health
10

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Shallow coral reefs

Diet: Photosynthesis, plankton

Length: 1’ 2”

Weight: 3 lbs

Weaknesses: Storm, High Temperature, Disease

Tags: Coral, Base, Structure, Elkhorn

Its antler-like branches break waves and shelter young fish in shallow reefs.

Passives

Photosynthesis

Collect 1 RP at the start of your turn.

Lettuce Coral

Coral

Lettuce Coral

Set: Reef Set

Stage: Base

Printings: 83/102 (Common)

Cost
1 RP
Health
10

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 8”

Weight: 12 lbs

Weaknesses: High Temperature, Disease

Tags: Coral, Base, Lettuce

Passives

Photosynthesis

Collect 1 RP at the start of your turn.

Staghorn Coral

Coral

Staghorn Coral

Set: Reef Set

Stage: Base

Printings: 84/102 (Common)

Cost
1 RP
Health
10

Kind: Coral

Role: Reef Builder

Region: FL Keys

Habitat: Coral reefs

Diet: Photosynthesis, plankton

Length: 3’

Weight: 35 lbs

Weaknesses: Storm, High Temperature, Disease

Tags: Coral, Base, Staghorn

Passives

Photosynthesis

Collect 1 RP at the start of your turn.

Actions

Fragment

Search your deck for another Staghorn Coral and place it into your hand.

Coming Soon!

Seafan

Seafan

Set: Reef Set

Stage: Base

Printings: 95/102 (Common)

Reef Habitats

Coral Reef

Habitat

Coral Reef

Set: Reef Set

Printings: 102/102 (Common)

Cost
0 RP
Health
40

Kind: Habitat

Tags: Habitat, Reef Feature, Coral Reef

Play Requirements

Requires 4 Reef Corals, 2 Reef Fish, and 2 Reef Invertebrates in your ecosystem.

Maintenance

At the end of your turn, if the play requirement is no longer met, Coral Reef takes 10 HP damage.

Reef Support

Capt. Dani

Support

Capt. Dani

Set: Reef Set

Printings: 54/102 (Rare)

Prerelease — artwork in progress

Kind: Support

Dr. Evans

Support

Dr. Evans

Set: Reef Set

Printings: 55/102 (Uncommon)

Prerelease — artwork in progress

Kind: Support

Scientist Jes

Support

Scientist Jes

Set: Reef Set

Printings: 56/102 (Uncommon)

Prerelease — artwork in progress

Kind: Support

Deep Sea Fishing

Support

Deep Sea Fishing

Set: Reef Set

Printings: 57/102 (Uncommon)

Kind: Support

Crab Trap

Support

Crab Trap

Set: Reef Set

Printings: 59/102 (Uncommon)

Kind: Support

Spearfishing

Support

Spearfishing

Set: Reef Set

Printings: 85/102 (Uncommon)

Prerelease — artwork in progress

Kind: Support

Coral Gardener

Support

Coral Gardener

Set: Reef Set

Printings: 86/102 (Common)

Prerelease — artwork in progress

Kind: Support

Restocking

Support

Restocking

Set: Reef Set

Printings: 87/102 (Common)

Prerelease — artwork in progress

Kind: Support

Robotic Survey

Support

Robotic Survey

Set: Reef Set

Printings: 88/102 (Uncommon)

Prerelease — artwork in progress

Kind: Support

Coral Cement

Support

Coral Cement

Set: Reef Set

Printings: 89/102 (Common)

Kind: Support

Toxic Heal

Support

Toxic Heal

Set: Reef Set

Printings: 90/102 (Uncommon)

Kind: Support

Fishing

Support

Fishing

Set: Reef Set

Printings: 91/102 (Common)

Prerelease — artwork in progress

Kind: Support

Recovery

Support

Recovery

Set: Reef Set

Printings: 92/102 (Common)

Prerelease — artwork in progress

Kind: Support

Ocean Jake

Support

Ocean Jake

Set: Reef Set

Printings: 93/102 (Rare)

Cost
0 RP

Kind: Support

Oceanic Set

Oceanic Filter Feeders

Blue Whale

Filter Feeder

Blue Whale

Set: Oceanic Set

Printings: 1/64 (Holo Rare), 7/64 (Rare)

Cost
14 RP
VP
16
School Density
250
Defense
D20

Kind: Creature

Tags: Creature, Oceanic, Filter Feeder

Play Requirements

Requires 250 School Density.

Requires Open Ocean Habitat in your ecosystem.

Passives

Massive: Have advantage on defensive dice rolls.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Oceanic Manta Ray

Oceanic Manta Ray

Set: Oceanic Set

Printings: 2/64 (Holo Rare), 8/64 (Rare)

Humpback Whale

Filter Feeder

Humpback Whale

Set: Oceanic Set

Printings: 3/64 (Holo Rare), 9/64 (Rare)

Prerelease — artwork in progress

Cost
10 RP
VP
12
School Density
200
Defense
D20

Kind: Creature

Tags: Creature, Oceanic, Filter Feeder

Play Requirements

Requires 200 School Density.

Requires Open Ocean Habitat in your ecosystem.

Passives

Massive: Have advantage on defensive dice rolls.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Basking Shark

Filter Feeder

Basking Shark

Set: Oceanic Set

Printings: 10/64 (Rare)

Prerelease — artwork in progress

Cost
8 RP
VP
10
School Density
180
Defense
D8

Kind: Creature

Tags: Creature, Oceanic, Filter Feeder

Play Requirements

Requires 180 School Density.

Requires Open Ocean Habitat in your ecosystem.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Whale Shark

Filter Feeder

Whale Shark

Set: Oceanic Set

Printings: 11/64 (Rare)

Cost
9 RP
VP
11
School Density
180
Defense
D20

Kind: Creature

Tags: Creature, Oceanic, Filter Feeder

Play Requirements

Requires 180 School Density.

Requires Open Ocean or Coral Reef Habitat in your ecosystem.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Ocean Sunfish

Filter Feeder

Ocean Sunfish

Set: Oceanic Set

Printings: 12/64 (Uncommon)

Prerelease — artwork in progress

Cost
8 RP
VP
8
School Density
150
Defense
D8

Kind: Creature

Tags: Creature, Oceanic, Filter Feeder

Play Requirements

Requires 150 School Density.

Requires Open Ocean or Coral Reef Habitat in your ecosystem.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →

Oceanic Apex

Killer Whale

Apex

Killer Whale

Set: Oceanic Set

Printings: 4/64 (Holo Rare), 6/64 (Rare)

Cost
10 RP
VP
10
Defense
D20

Kind: Creature

Tags: Creature, Oceanic, Apex

Play Requirements

Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.

On Play

Apex Hunter: Perform 2 D20 attacks targeting filter feeders, apex, or predators. Attacks have advantage.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Shortfin Mako Shark

Apex

Shortfin Mako Shark

Set: Oceanic Set

Printings: 5/64 (Holo Rare), 13/64 (Rare)

Prerelease — artwork in progress

Cost
8 RP
VP
8
Defense
D12

Kind: Creature

Tags: Creature, Oceanic, Apex

Play Requirements

Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.

Passives

Open Pursuit: Gain +3 on attacks when Open Ocean Habitat is in your ecosystem.

On Play

Breach Strike: Perform 2 D8+5 attacks targeting apex, predator, or fish.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Bluefin Tuna

Apex

Bluefin Tuna

Set: Oceanic Set

Printings: 14/64 (Rare)

Prerelease — artwork in progress

Cost
5 RP
VP
5
School Density
70
Defense
D10

Kind: Creature

Tags: Creature, Oceanic, Apex

Play Requirements

Requires 70 School Density.

Requires Open Ocean or Abyss Habitat in your ecosystem.

Passives

Agility: If targeted, the opponent must first flip a coin. If tails, the attack fails.

On Play

Group Hunt: 1D8+5 attack targeting fish. Perform a second attack for each Tuna in your ecosystem. Max +2 attacks.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Swordfish

Apex

Swordfish

Set: Oceanic Set

Printings: 15/64 (Rare)

Prerelease — artwork in progress

Cost
6 RP
VP
6
School Density
90
Defense
D10

Kind: Creature

Tags: Creature, Oceanic, Apex

Play Requirements

Requires 90 School Density.

Requires Open Ocean or Abyss Habitat in your ecosystem.

Passives

Night Vision: Add +3 to this card's attack when targeting a creature with Deep in its name.

On Play

Slash: Perform 3 D8 attacks targeting fish or invertebrates. Ignore defensive bonuses.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Black Marlin

Apex

Black Marlin

Set: Oceanic Set

Printings: 16/64 (Rare)

Prerelease — artwork in progress

Cost
6 RP
VP
6
School Density
90
Defense
D12

Kind: Creature

Tags: Creature, Oceanic, Apex

Play Requirements

Requires 90 School Density.

Requires Open Ocean Habitat in your ecosystem.

On Play

Quick Strikes: Perform 4 D6 attacks targeting fish. Defending Fish have -1 Defense against these attacks.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →

Oceanic Predator

Thresher Shark

Predator

Thresher Shark

Set: Oceanic Set

Printings: 17/64 (Uncommon)

Cost
6 RP
VP
6
Defense
D10

Kind: Creature

Tags: Creature, Oceanic, Predator

On Play

Stun Strike: Perform a D6 attack targeting apex, predator, or fish. If you roll a 4 or higher, add +2 to your attack.

Special Rules

Requires 3 Oceanic Fish in your ecosystem.

Meet the real creature →
Blue Shark

Predator

Blue Shark

Set: Oceanic Set

Printings: 24/64 (Uncommon)

Prerelease — artwork in progress

Cost
5 RP
VP
5
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Predator

On Play

Tireless Pursuit: 1D6 attack targeting predator or fish. If Open Ocean is in your ecosystem, add 1D4 to your attack.

Special Rules

Requires 3 Oceanic Fish in your ecosystem.

Meet the real creature →
Silky Shark

Predator

Silky Shark

Set: Oceanic Set

Printings: 25/64 (Uncommon)

Prerelease — artwork in progress

Cost
4 RP
VP
4
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Predator

On Play

Bite: Perform a D6 attack targeting predator or fish.

Actions

Smooth Operator: Look at the top 5 cards in your deck and rearrange them however you see fit. Cost: 2 RP.

Special Rules

Requires 3 Oceanic Fish in your ecosystem.

Meet the real creature →
Galápagos Shark

Predator

Galápagos Shark

Set: Oceanic Set

Printings: 26/64 (Uncommon)

Prerelease — artwork in progress

Cost
6 RP
VP
6
Defense
D8

Kind: Creature

Tags: Creature, Oceanic, Predator, Requiem

On Play

Frenzied Attack: 1D6 attack targeting predator or fish. If Open Ocean is in play, add one additional bite for each shark in play.

Special Rules

Requires 3 Oceanic Fish in your ecosystem.

Meet the real creature →
Oceanic Whitetip Shark

Predator

Oceanic Whitetip Shark

Set: Oceanic Set

Printings: 27/64 (Uncommon)

Prerelease — artwork in progress

Cost
5 RP
VP
5
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Predator

Passives

Bite Back: If targeted unsuccessfully, immediately perform a D6 attack targeting whatever creature attacked you.

On Play

Shred: Opponent discards the next three cards on top of their deck.

Special Rules

Requires 3 Oceanic Fish in your ecosystem.

Meet the real creature →
Yellowfin Tuna

Predator

Yellowfin Tuna

Set: Oceanic Set

Printings: 28/64 (Uncommon)

Prerelease — artwork in progress

Cost
5 RP
VP
5
School Density
60
Defense
D8

Kind: Creature

Tags: Creature, Oceanic, Predator

Play Requirements

Requires 60 School Density.

Passives

Agility: If targeted, the opponent must first flip a coin. If tails, the attack fails.

On Play

Group Hunt: 1D8+2 attack targeting fish. Perform a second attack for each Tuna in your ecosystem. Max +2 attacks.

Meet the real creature →
Sailfish

Predator

Sailfish

Set: Oceanic Set

Printings: 29/64 (Uncommon)

Prerelease — artwork in progress

Cost
4 RP
VP
4
School Density
50
Defense
D8

Kind: Creature

Tags: Creature, Oceanic, Predator

Play Requirements

Requires 50 School Density.

Passives

Corral: Attacks against Creature Schools gain +1 on attack rolls. Max +2.

On Play

Speedstrike: 1D6 attack targeting predator or fish. Add +2 if targeting a Creature School.

Meet the real creature →
Wahoo

Predator

Wahoo

Set: Oceanic Set

Printings: 30/64 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
VP
3
School Density
50
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Predator

Play Requirements

Requires 50 School Density.

On Play

Speedstrike: 1D6 attack targeting predator or fish. Add +2 if targeting a Creature School.

Meet the real creature →
Loggerhead

Predator

Loggerhead

Set: Oceanic Set

Printings: 31/64 (Uncommon)

Prerelease — artwork in progress

Cost
4 RP
VP
4
Defense
D10

Kind: Creature

Tags: Creature, Oceanic, Predator

On Play

Ram

Perform a D4 attack targeting an invertebrate. Also inflict 20 HP of damage on an opponent's coral.

Special Rules

Requires 3 Oceanic Fish in your ecosystem.

Meet the real creature →

Oceanic Fish

Remora

Fish

Remora

Set: Oceanic Set

Printings: 18/64 (Common)

Prerelease — artwork in progress

Cost
4 RP
VP
3
Defense
D8

Kind: Creature

Tags: Creature, Oceanic, Fish

Passives

EcoBoost: +3 RP to your bank cap.

Special Rules

Requires an Oceanic Predator or Oceanic Apex creature in your ecosystem to play.

Meet the real creature →
Barracuda

Fish

Barracuda

Set: Oceanic Set

Printings: 32/64 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
3
School Density
30
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 30 School Density.

On Play

Opportunistic Attack: 1D4 attack. If targeting a damaged Creature School, add +2 to your attack roll.

Meet the real creature →
Mahi-Mahi (Dolphinfish)

Fish

Mahi-Mahi (Dolphinfish)

Set: Oceanic Set

Printings: 33/64 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
3
School Density
20
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 20 School Density.

On Play

Fast Swimmer: Draw 2 cards.

Meet the real creature →
King Mackerel

Fish

King Mackerel

Set: Oceanic Set

Printings: 34/64 (Common)

Prerelease — artwork in progress

Cost
4 RP
VP
4
School Density
30
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 30 School Density.

On Play

Razor Strike: 1D6 attack targeting fish.

Meet the real creature →
Tripletail

Fish

Tripletail

Set: Oceanic Set

Printings: 35/64 (Common)

Prerelease — artwork in progress

Cost
4 RP
VP
4
School Density
40
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 40 School Density.

Passives

Camouflage: Opponent re-rolls their first successful attack.

On Play

Sneak Attack: 1D4 attack targeting fish.

Meet the real creature →
African Pompano

Fish

African Pompano

Set: Oceanic Set

Printings: 43/64 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
3
School Density
30
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 30 School Density.

Passives

Fierce Fighter: Opponent re-rolls their first successful attack.

Meet the real creature →
Yellowtail Amberjack

Fish

Yellowtail Amberjack

Set: Oceanic Set

Printings: 44/64 (Common)

Prerelease — artwork in progress

Cost
4 RP
VP
4
School Density
40
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 40 School Density.

On Play

Heavy Slam: 1D6 attack targeting fish.

Meet the real creature →
Needlefish

Fish

Needlefish

Set: Oceanic Set

Printings: 45/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
School Density
10
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 10 School Density.

Passives

EcoBoost: +1 RP to your bank cap.

On Play

Precision Strike: 1D4 attack targeting fish.

Meet the real creature →
Bluefin Tuna (Juvenile)

Fish

Bluefin Tuna (Juvenile)

Set: Oceanic Set

Printings: 46/64 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
3
School Density
20
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish, Tuna

Play Requirements

Requires 20 School Density.

On Play

Tuna School: Search your deck for a Tuna. Show it to your opponent and place it into your hand.

Meet the real creature →
Flying Fish

Fish

Flying Fish

Set: Oceanic Set

Printings: 47/64 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
2
School Density
10
Defense
D4-2

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 10 School Density.

Passives

Take to the Skies: If being targeted, flip a coin. If heads, the attack fails.

EcoBoost: +1 RP to your bank cap.

Meet the real creature →
Bluefish

Fish

Bluefish

Set: Oceanic Set

Printings: 48/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
School Density
20
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 20 School Density.

On Play

Frenzy: Deal 20 HP damage to an opponent's Creature School.

Meet the real creature →
Bonito

Fish

Bonito

Set: Oceanic Set

Printings: 49/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
School Density
10
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 10 School Density.

Passives

EcoBoost: +1 RP to your bank cap.

Actions

Scavenge: Draw three cards. Cost: 2 RP.

Meet the real creature →
Crevalle Jack

Fish

Crevalle Jack

Set: Oceanic Set

Printings: 50/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
School Density
35
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 35 School Density.

On Play

Nutrient Rich: Gain 1 RP.

Meet the real creature →
Halfbeak

Fish

Halfbeak

Set: Oceanic Set

Printings: 51/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
1
School Density
10
Defense
D4-2

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 10 School Density.

Passives

Take to the Skies: If being targeted, flip a coin. If heads, the attack fails.

EcoBoost: +1 RP to your bank cap.

Actions

Call for Family

Search your deck for a base Creature School and place it into your hand.

Meet the real creature →
Frigate Tuna

Fish

Frigate Tuna

Set: Oceanic Set

Printings: 52/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
School Density
20
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 20 School Density.

On Play

Snap: 1D4 attack targeting fish.

Meet the real creature →
Lookdown

Fish

Lookdown

Set: Oceanic Set

Printings: 53/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
School Density
20
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 20 School Density.

Passives

Scatter: Opponent re-rolls their first successful attack.

Actions

Vantage Point: Look at the top three cards of either of your decks and rearrange them. Cost: 1 RP.

Meet the real creature →
Pompano

Fish

Pompano

Set: Oceanic Set

Printings: 54/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
1
School Density
20
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 20 School Density.

Passives

Scatter: Opponent re-rolls their first successful attack.

Actions

Sift: Discard two cards from your hand. If you do, search your deck for a card, show it to your opponent, and place it into your hand. Cost: 2 RP.

Meet the real creature →
Ocean Triggerfish

Fish

Ocean Triggerfish

Set: Oceanic Set

Printings: 55/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
School Density
20
Defense
D6

Kind: Creature

Tags: Creature, Oceanic, Fish

Play Requirements

Requires 20 School Density.

Passives

Territorial: Choose one of your Creature Schools in your ecosystem. That school has +30 HP while this card is in play (can only perform for one school, not transferable).

Meet the real creature →

Oceanic Baitballs

Krill Bloom

Baitball

Krill Bloom

Set: Oceanic Set

Stage: Stage 2

Printings: 19/64 (Rare)

Prerelease — artwork in progress

Cost
3 RP
School Density
60
Health
60

Kind: Creature

Tags: Creature, Fish, Creature School, Stage2

Passives

Eco Foundation: Collect 3 RP at the start of your turn.

Plenteous: If attacked and destroyed, search your discard pile for a base Krill Bloom and shuffle it into your deck.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Sardine School

Baitball

Sardine School

Set: Oceanic Set

Stage: Stage 2

Printings: 20/64 (Rare)

Prerelease — artwork in progress

Cost
4 RP
School Density
120
Health
80

Kind: Creature

Tags: Creature, Fish, Creature School, Stage2

Passives

Eco Foundation: Collect 4 RP at the start of your turn.

Massive: All attacks have disadvantage.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Anchovy Swarm

Baitball

Anchovy Swarm

Set: Oceanic Set

Stage: Stage 2

Printings: 21/64 (Rare)

Prerelease — artwork in progress

Cost
6 RP
School Density
120
Health
60

Kind: Creature

Tags: Creature, Fish, Creature School, Stage2

Passives

Eco Foundation: Collect 5 RP at the start of your turn.

Massive: All attacks have disadvantage.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Silverside Flash

Baitball

Silverside Flash

Set: Oceanic Set

Stage: Stage 2

Printings: 22/64 (Rare)

Prerelease — artwork in progress

Cost
4 RP
School Density
90
Health
60

Kind: Creature

Tags: Creature, Fish, Creature School, Stage2

Passives

Eco Foundation: Collect 3 RP at the start of your turn.

Massive: All attacks have disadvantage.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Herring Run

Baitball

Herring Run

Set: Oceanic Set

Stage: Stage 2

Printings: 23/64 (Rare)

Prerelease — artwork in progress

Cost
7 RP
School Density
140
Health
100

Kind: Creature

Tags: Creature, Fish, Creature School, Stage2

Passives

Eco Foundation: Collect 5 RP at the start of your turn.

Massive: All attacks have disadvantage.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Krill Bloom

Baitball

Krill Bloom

Set: Oceanic Set

Stage: Stage 1

Printings: 38/64 (Uncommon)

Prerelease — artwork in progress

Cost
2 RP
School Density
30
Health
50

Kind: Creature

Tags: Creature, Fish, Creature School, Stage1

Passives

Eco Foundation: Collect 2 RP at the start of your turn.

Plenteous: If attacked and destroyed, search your discard pile for a base Krill Bloom and shuffle it into your deck.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Sardine School

Baitball

Sardine School

Set: Oceanic Set

Stage: Stage 1

Printings: 39/64 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
School Density
40
Health
70

Kind: Creature

Tags: Creature, Fish, Creature School, Stage1

Passives

Eco Foundation: Collect 2 RP at the start of your turn.

On Play

Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Anchovy Swarm

Baitball

Anchovy Swarm

Set: Oceanic Set

Stage: Stage 1

Printings: 40/64 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
School Density
50
Health
50

Kind: Creature

Tags: Creature, Fish, Creature School, Stage1

Passives

Eco Foundation: Collect 3 RP at the start of your turn.

On Play

Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Silverside Flash

Baitball

Silverside Flash

Set: Oceanic Set

Stage: Stage 1

Printings: 41/64 (Uncommon)

Prerelease — artwork in progress

Cost
2 RP
School Density
40
Health
50

Kind: Creature

Tags: Creature, Fish, Creature School, Stage1

Passives

Eco Foundation: Collect 2 RP at the start of your turn.

On Play

Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Herring Run

Baitball

Herring Run

Set: Oceanic Set

Stage: Stage 1

Printings: 42/64 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
School Density
60
Health
80

Kind: Creature

Tags: Creature, Fish, Creature School, Stage1

Passives

Eco Foundation: Collect 2 RP at the start of your turn.

On Play

Momentum: Search your deck for a Creature School card. Show it to your opponent, place it into your hand, then shuffle your deck.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Krill Bloom

Baitball

Krill Bloom

Set: Oceanic Set

Stage: Base

Printings: 57/64 (Common)

Prerelease — artwork in progress

Cost
1 RP
School Density
10
Health
40

Kind: Creature

Tags: Creature, Fish, Creature School, Base

Passives

Eco Foundation: Collect 1 RP at the start of your turn.

Plenteous: If attacked and destroyed, search your discard pile for a base Krill Bloom and shuffle it into your deck.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Sardine School

Baitball

Sardine School

Set: Oceanic Set

Stage: Base

Printings: 58/64 (Common)

Prerelease — artwork in progress

Cost
1 RP
School Density
10
Health
60

Kind: Creature

Tags: Creature, Fish, Creature School, Base

Passives

Eco Foundation: Collect 1 RP at the start of your turn.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Anchovy Swarm

Baitball

Anchovy Swarm

Set: Oceanic Set

Stage: Base

Printings: 59/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
School Density
10
Health
40

Kind: Creature

Tags: Creature, Fish, Creature School, Base

Passives

Eco Foundation: Collect 1 RP at the start of your turn.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Silverside Flash

Baitball

Silverside Flash

Set: Oceanic Set

Stage: Base

Printings: 60/64 (Common)

Prerelease — artwork in progress

Cost
1 RP
School Density
10
Health
40

Kind: Creature

Tags: Creature, Fish, Creature School, Base

Passives

Eco Foundation: Collect 2 RP at the start of your turn.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →
Herring Run

Baitball

Herring Run

Set: Oceanic Set

Stage: Base

Printings: 61/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
School Density
20
Health
70

Kind: Creature

Tags: Creature, Fish, Creature School, Base

Passives

Eco Foundation: Collect 1 RP at the start of your turn.

Special Rules

Creature Schools may be targeted by any attack that can target fish. The attack does damage to HP by taking the attack dice roll * 10.

Meet the real creature →

Oceanic Invertebrates

Blue Sea Dragon

Invertebrate

Blue Sea Dragon

Set: Oceanic Set

Printings: 36/64 (Uncommon)

Prerelease — artwork in progress

Cost
2 RP
VP
1
School Density
20
Defense
D4-2

Kind: Creature

Tags: Creature, Oceanic, Invertebrate

Play Requirements

Requires 20 School Density.

Passives

Toxic: If targeted, your opponent flips a coin. If tails, the attack fails.

EcoBoost: +1 RP to your bank cap.

Actions

Munch: 1D4 attack targeting invertebrates. Add +1 if targeting Man O' War. Cost: 3 RP.

Meet the real creature →
Portuguese Man O’ War

Invertebrate

Portuguese Man O’ War

Set: Oceanic Set

Printings: 37/64 (Uncommon)

Prerelease — artwork in progress

Cost
2 RP
VP
1
School Density
40
Defense
D4-2

Kind: Creature

Tags: Creature, Oceanic, Invertebrate

Play Requirements

Requires 40 School Density.

Passives

Stinging Tentacles: If targeted, the opponent must first flip a coin. If tails, the attack fails.

Actions

Nerve Agent: Flip a coin. If heads, your opponent's coral is now stunned. Cost: 2 RP.

Meet the real creature →
Market Squid

Invertebrate

Market Squid

Set: Oceanic Set

Printings: 56/64 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
1
School Density
20
Defense
D4

Kind: Creature

Tags: Creature, Oceanic, Invertebrate

Play Requirements

Requires 20 School Density.

Passives

EcoBoost: +2 RP to your bank cap.

Actions

Scavenge: Search your discard pile for a card, show it to your opponent, and place it into your hand. Cost: 2 RP.

Meet the real creature →

Oceanic Habitats

Open Ocean

Habitat

Open Ocean

Set: Oceanic Set

Printings: 62/64 (Common)

Prerelease — artwork in progress

Cost
0 RP
Health
40

Kind: Habitat

Tags: Habitat, Oceanic, Open Ocean

Play Requirements

Requires 4 Creature Schools, 2 Oceanic Fish, and 2 Oceanic Invertebrates in your ecosystem.

Maintenance

At the end of your turn, if the play requirement is no longer met, Open Ocean takes 10 HP damage.

Oceanic Support

Cast Net

Support

Cast Net

Set: Oceanic Set

Printings: 63/64 (Common)

Kind: Support

Coming Soon!

Chum Bucket

Chum Bucket

Set: Oceanic Set

Printings: 64/64 (Uncommon)

Deep Set

Deep Filter Feeders

Megamouth Shark

Filter Feeder

Megamouth Shark

Set: Deep Set

Printings: 1/62 (Holo Rare), 16/62 (Rare)

Prerelease — artwork in progress

Cost
9 RP
VP
11
School Density
150
Defense
D10

Kind: Creature

Play Requirements

Requires 150 School Density.

Can only be played if Open Ocean Habitat is in your ecosystem.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →

Deep Apex

Colossal Squid

Apex

Colossal Squid

Set: Deep Set

Printings: 2/62 (Holo Rare), 17/62 (Rare)

Cost
14 RP
VP
14
Defense
D12

Kind: Creature

On Play

Ensnare: Flip a coin. If heads, the defending creature gets -6 defense on your next attack. You may perform this once per attack.

Grab from the Deep: Three D12 attacks targeting all creature classes.

Special Rules

Can only be played if Abyss is in your play area.

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Sperm Whale

Apex

Sperm Whale

Set: Deep Set

Printings: 3/62 (Holo Rare), 18/62 (Rare)

Prerelease — artwork in progress

Cost
9 RP
VP
9
Defense
D20

Kind: Creature

Tags: Creature, Oceanic, Apex

Play Requirements

Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.

Passives

Battle of the Titans: If this Sperm Whale is attacking a Giant or Colossal Squid, gain +6.

On Play

Deep Hunt: Perform 2 D12 attacks targeting filter feeders, apex, predators, or fish.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Giant Phantom Jelly

Apex

Giant Phantom Jelly

Set: Deep Set

Printings: 4/62 (Holo Rare), 19/62 (Rare)

Prerelease — artwork in progress

Cost
6 RP
VP
6
Defense
D8

Kind: Creature

Passives

Phantom Boost: All of your attacks have +3 on dice rolls.

Actions

Cloak in Darkness: Choose one of your opponent's coral. That coral is now stunned. You may only perform this once per turn. Cost: 0RP.

Special Rules

Can only be played if Abyss is in your play area.

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Giant Squid

Apex

Giant Squid

Set: Deep Set

Printings: 5/62 (Holo Rare), 20/62 (Rare)

Prerelease — artwork in progress

Cost
7 RP
VP
7
Defense
D8

Kind: Creature

On Play

Ensnare: Flip a coin. If heads, the defending creature gets -3 defense on your next attack. You may perform this once per attack.

Grab from the Deep: Two D10 attacks targeting all creature classes.

Special Rules

Can only be played if Abyss is in your play area.

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Greenland Shark

Apex

Greenland Shark

Set: Deep Set

Printings: 6/62 (Holo Rare), 21/62 (Rare)

Prerelease — artwork in progress

Cost
8 RP
VP
10
Defense
D12

Kind: Creature

Actions

Enduring Attack: D8 attack targeting Apex, Predator, or Fish. Cannot be used on your next turn. Cost: 4RP.

Special Rules

Can only be played if Abyss is in your play area.

If destroyed, place this card in your Lost Zone.

Meet the real creature →
Pilot Whale

Apex

Pilot Whale

Set: Deep Set

Printings: 7/62 (Holo Rare), 22/62 (Rare)

Cost
7 RP
VP
7
Defense
D10

Kind: Creature

Tags: Creature, Oceanic, Apex

Play Requirements

Can only be played if Open Ocean and 2 Oceanic Predators are in your ecosystem.

On Play

Echo Disruption: Your opponent cannot play support cards on their next turn.

Deep Hunt: Perform 2 D12 attacks targeting filter feeders, apex, predators, or fish.

Special Rules

If destroyed, place this card in your Lost Zone.

Meet the real creature →

Deep Predator

Goblin Shark

Predator

Goblin Shark

Set: Deep Set

Printings: 8/62 (Holo Rare), 39/62 (Uncommon)

Prerelease — artwork in progress

Cost
5 RP
VP
5
Defense
D6

Kind: Creature

On Play

Terror Strike: D6 attack targeting Fish, Predator, or Invertebrate. If Abyss is in your play area, add +2 to your roll.

Meet the real creature →
Frilled Shark

Predator

Frilled Shark

Set: Deep Set

Printings: 23/62 (Uncommon)

Prerelease — artwork in progress

Cost
4 RP
VP
4
Defense
D6

Kind: Creature

On Play

Ancient Presence: Discard 2 cards from the top of your opponent's deck.

Ancient Strike: D6 attack targeting Fish or Predator.

Meet the real creature →
Deep Sea Skate

Predator

Deep Sea Skate

Set: Deep Set

Printings: 40/62 (Common)

Prerelease — artwork in progress

Cost
4 RP
VP
4
Defense
D8

Kind: Creature

On Play

Crunch: Two D6 attacks targeting Invertebrates. If Abyss is in your play area, gain advantage.

Meet the real creature →
Chimera

Predator

Chimera

Set: Deep Set

Printings: 41/62 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
VP
3
Defense
D6

Kind: Creature

On Play

Bite: D6 attack targeting Fish or Predator. If Abyss is in your play area, add +2 to your roll.

Meet the real creature →
Gulper Eel

Predator

Gulper Eel

Set: Deep Set

Printings: 43/62 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
VP
3
Defense
D4-2

Kind: Creature

Passives

Darkness Shroud: If Abyss is in play, gain +2 Defense.

On Play

Swallow Up: D6 attack targeting Fish or Predator.

Meet the real creature →

Deep Fish

Barrel Eye Fish

Fish

Barrel Eye Fish

Set: Deep Set

Printings: 11/62 (Holo Rare), 26/62 (Uncommon)

Prerelease — artwork in progress

Cost
2 RP
VP
2
Defense
D4-2

Kind: Creature

Passives

Darkness Shroud: If Abyss is in play, gain +4 Defense.

On Play

Surface Scan: Draw 2 cards.

Meet the real creature →
Coelacanth

Fish

Coelacanth

Set: Deep Set

Printings: 12/62 (Holo Rare), 27/62 (Rare)

Prerelease — artwork in progress

Cost
4 RP
VP
2
Defense
D6

Kind: Creature

Bonus VP

If Abyss is in your play area, gain two additional victory points while this card is on your reef.

Passives

Ancient Resilience: Once per game, if this card would be removed, keep it instead.

Special Rules

If Abyss is in your play area, gain two additional victory points while this card is on your reef.

Meet the real creature →
Anglerfish - Humpback

Fish

Anglerfish - Humpback

Set: Deep Set

Printings: 28/62 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
VP
3
Defense
D4-2

Kind: Creature

Passives

Darkness Shroud: If Abyss is in play, gain +2 Defense.

On Play

Lure: D4 attack targeting Fish. If Abyss is in your play area, gain advantage.

Meet the real creature →
Tripod Fish

Fish

Tripod Fish

Set: Deep Set

Printings: 29/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
Defense
D4-3

Kind: Creature

Passives

Eco Boost: Add +1 to your max resource bank while this card is in play.

On Play

Vantage Point: Look at the top three cards in your deck and rearrange them in any order you see fit.

Meet the real creature →
Black Swallower

Fish

Black Swallower

Set: Deep Set

Printings: 47/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
Defense
D4-2

Kind: Creature

On Play

Eyes Bigger Than Stomach: D4-1 attack targeting Predator, Apex, or Filter Feeder. If you successfully consume an Apex or Predator, discard this card.

Meet the real creature →
Bristlemouth

Fish

Bristlemouth

Set: Deep Set

Printings: 48/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
1
Defense
D4-2

Kind: Creature

Passives

Darkness Shroud: If Abyss is in play, gain +2 Defense.

Actions

Call for Family: Search your deck for a Deep Fish and put it into your hand. Cost: 1RP.

Meet the real creature →
Fangtooth Fish

Fish

Fangtooth Fish

Set: Deep Set

Printings: 49/62 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
2
Defense
D4-2

Kind: Creature

Passives

Darkness Shroud: If Abyss is in play, gain +2 Defense.

On Play

Snatch: D6 attack targeting Fish.

Meet the real creature →
Owlfish

Fish

Owlfish

Set: Deep Set

Printings: 50/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
Defense
D4-2

Kind: Creature

Passives

Big Eyes: Can target creatures hidden by the Abyss.

Darkness Shroud: If Abyss is in play, gain +2 Defense.

On Play

Snap: D4 attack targeting Fish.

Meet the real creature →
Pacific Grenadier

Fish

Pacific Grenadier

Set: Deep Set

Printings: 51/62 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
3
Defense
D6-2

Kind: Creature

Passives

Darkness Shroud: If Abyss is in play, gain +2 Defense.

On Play

Bite: D4 attack targeting Fish or Invertebrate. If Abyss is in your play area, add +2 to your dice roll.

Meet the real creature →
Viperfish

Fish

Viperfish

Set: Deep Set

Printings: 52/62 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
2
Defense
D4-2

Kind: Creature

Passives

Darkness Shroud: If Abyss is in play, gain +2 Defense.

On Play

Trap: D6 attack targeting Fish.

Meet the real creature →

Coming Soon!

Hatchetfish

Hatchetfish

Set: Deep Set

Printings: 61/62 (Common)

Deep Invertebrates

Giant Isopod

Invertebrate

Giant Isopod

Set: Deep Set

Printings: 9/62 (Holo Rare), 24/62 (Uncommon)

Prerelease — artwork in progress

Cost
5 RP
VP
2
Defense
D12

Kind: Creature

Passives

Eco Boost: Add +3 to your max resource bank while this card is in play.

Actions

Scavenge: Search your discard pile for a card and shuffle it into your deck. Cost: 1RP.

Meet the real creature →
Vampire Squid

Invertebrate

Vampire Squid

Set: Deep Set

Printings: 10/62 (Holo Rare), 25/62 (Uncommon)

Prerelease — artwork in progress

Cost
4 RP
VP
4
Defense
D6

Kind: Creature

On Play

Drain: Your opponent discards two cards from the top of their deck.

Actions

Filter Feed: Discard up to two cards, draw as many cards as you discarded. Cost: 0RP.

Special Rules

Can only be played if Abyss is in your play area.

Meet the real creature →
Dumbo Octopus

Invertebrate

Dumbo Octopus

Set: Deep Set

Printings: 37/62 (Uncommon)

Prerelease — artwork in progress

Cost
4 RP
VP
4
Defense
D6

Kind: Creature

Passives

Charm: All attacks against this creature have -2 on their attack rolls.

On Play

Hover Strike: D6 attack targeting Deep Fish or Deep Invertebrate.

Special Rules

Can only be played if Abyss is in your play area.

Meet the real creature →
Peacock Squid

Invertebrate

Peacock Squid

Set: Deep Set

Printings: 38/62 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
2
Defense
D4

Kind: Creature

Passives

Transparency: Attack rolls of more than a D4 cannot target this creature.

On Play

Quick Grab: D4 attack targeting Deep Invertebrate.

Meet the real creature →
Brittlestar

Invertebrate

Brittlestar

Set: Deep Set

Printings: 53/62 (Common)

Prerelease — artwork in progress

Cost
3 RP
VP
2
Defense
D4

Kind: Creature

Passives

Eco Boost: Add +1 to your max resource bank while this card is in play.

Regenerate: If successfully attacked, you may spend 1RP to keep this card on your reef.

Meet the real creature →
Deep Cucumber

Invertebrate

Deep Cucumber

Set: Deep Set

Printings: 54/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
1
Defense
D6

Kind: Creature

Passives

Eco Boost: Add +1 to your max resource bank while this card is in play.

Actions

Scavenge: Draw 1 card. You may only perform this once per turn. Cost: 1RP.

Meet the real creature →
Deep Sea Jelly

Invertebrate

Deep Sea Jelly

Set: Deep Set

Printings: 55/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
2
Defense
D4-2

Kind: Creature

Passives

Flashing Alarm: If attacked, any attack rolls you perform on your next turn have +2.

Actions

Highlight: Your next On Play attack has +2 on its attack roll. Cost: 2RP.

Meet the real creature →
Giant Red Shrimp

Invertebrate

Giant Red Shrimp

Set: Deep Set

Printings: 56/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
VP
1
Defense
D4-2

Kind: Creature

Passives

Eco Boost: Add +1 to your max resource bank while this card is in play.

Actions

Darkness Scan: Search your deck for a Deep Invertebrate, show it to your opponent, and place it in your hand. Shuffle your deck afterwards. Cost: 1RP.

Meet the real creature →
Giant Tube Worm

Invertebrate

Giant Tube Worm

Set: Deep Set

Printings: 57/62 (Common)

Prerelease — artwork in progress

Cost
1 RP
VP
1
Defense
D4

Kind: Creature

Meet the real creature →

Coming Soon!

Yeti Crab

Yeti Crab

Set: Deep Set

Printings: 60/62 (Uncommon)

Coming Soon!

Bloody-Belly Comb Jelly

Bloody-Belly Comb Jelly

Set: Deep Set

Printings: 62/62 (Common)

Deep Coral

Bamboo Coral

Coral

Bamboo Coral

Set: Deep Set

Stage: Stage 2

Printings: 13/62 (Holo Rare), 30/62 (Rare)

Prerelease — artwork in progress

Cost
5 RP
Health
40

Kind: Coral

Tags: Coral, Deep, Stage2

Passives

Biosynthesis

Collect 5RP at the start of your turn.

Shelter

Shelter: Creatures attached to this coral gain +1 on their defensive dice rolls.

Black Coral

Coral

Black Coral

Set: Deep Set

Stage: Stage 2

Printings: 14/62 (Holo Rare), 31/62 (Rare)

Prerelease — artwork in progress

Cost
4 RP
Health
30

Kind: Coral

Tags: Coral, Deep, Stage2

Passives

Biosynthesis

Collect 3RP at the start of your turn.

Jointed Structure

Jointed Structure: Once per turn, you may move a creature between your corals.

Deep Mushroom

Coral

Deep Mushroom

Set: Deep Set

Stage: Stage 2

Printings: 15/62 (Holo Rare), 32/62 (Rare)

Prerelease — artwork in progress

Cost
6 RP
Health
60

Kind: Coral

Tags: Coral, Deep, Stage2

Passives

Biosynthesis

Collect 4RP at the start of your turn.

Recovery

Recovery: Once per turn, you may heal 10HP of any coral on your reef.

Bamboo Coral

Coral

Bamboo Coral

Set: Deep Set

Stage: Stage 1

Printings: 33/62 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
Health
30

Kind: Coral

Tags: Coral, Deep, Stage1

Passives

Biosynthesis

Collect 2RP at the start of your turn.

Black Coral

Coral

Black Coral

Set: Deep Set

Stage: Stage 1

Printings: 34/62 (Uncommon)

Prerelease — artwork in progress

Cost
2 RP
Health
20

Kind: Coral

Tags: Coral, Deep, Stage1

Passives

Biosynthesis

Collect 2RP at the start of your turn.

Deep Mushroom

Coral

Deep Mushroom

Set: Deep Set

Stage: Stage 1

Printings: 35/62 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
Health
40

Kind: Coral

Tags: Coral, Deep, Stage1

Passives

Biosynthesis

Collect 2RP at the start of your turn.

Deep Sea Vent

Coral

Deep Sea Vent

Set: Deep Set

Stage: Base

Printings: 36/62 (Uncommon)

Prerelease — artwork in progress

Cost
3 RP
Health
30

Kind: Coral

Tags: Coral, Deep, Base

Passives

Symbiosis

Symbiosis: Collect 2RP for each Giant Tube Worm attached to this card.

Bamboo Coral

Coral

Bamboo Coral

Set: Deep Set

Stage: Base

Printings: 44/62 (Common)

Prerelease — artwork in progress

Cost
1 RP
Health
10

Kind: Coral

Tags: Coral, Deep, Base

Passives

Biosynthesis

Collect 1RP at the start of your turn.

Black Coral

Coral

Black Coral

Set: Deep Set

Stage: Base

Printings: 45/62 (Common)

Prerelease — artwork in progress

Cost
1 RP
Health
10

Kind: Coral

Tags: Coral, Deep, Base

Passives

Biosynthesis

Collect 1RP at the start of your turn.

Deep Mushroom

Coral

Deep Mushroom

Set: Deep Set

Stage: Base

Printings: 46/62 (Common)

Prerelease — artwork in progress

Cost
2 RP
Health
10

Kind: Coral

Tags: Coral, Deep, Base

Passives

Biosynthesis

Collect 1RP at the start of your turn.

Deep Habitats

The Abyss

Habitat

The Abyss

Set: Deep Set

Printings: 59/62 (Common)

Prerelease — artwork in progress

Cost
0 RP
Health
40

Kind: Habitat

Tags: Habitat, Deep, Abyss

Play Requirements

Requires 4 Deep Corals, 2 Deep Fish, and 2 Deep Invertebrates in your ecosystem.

Maintenance

At the end of your turn, if the play requirement is no longer met, Abyss takes 10 HP damage.

Deep Support

ROV Lights

Support

ROV Lights

Set: Deep Set

Printings: 58/62 (Common)

Kind: Support