Mission prompt
Setup: play a base Coral or Creature School from your opening hand, then begin round 1.
Active condition
Reveals when round 1 begins
Rival Ecosystem
SD?VP?RP?
Your Ecosystem
SD0/0VP0RP3
Checking for a saved game…
Game Event
Welcome to the SeaRealm Simulator
Your Murky Water is selected. Choose an opponent deck and victory target, then begin the setup round with four Foundation and four Main Deck cards.
How a turn works: reveal the round condition, collect and cap RP, choose your draw(s), play legal cards and actions, then end your turn. Every illegal play explains what is missing before you commit.
New to SeaRealm?Learn the board and each turn by playing Mr. Easterling's guided aquarium lesson. Your selected trial deck will still be waiting when you return.Start guided tutorial
